// Preview.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "utsampleabout.h" #include "Preview.h" #include "MainFrm.h" #include "ChildFrm.h" #include "PreviewDoc.h" #include "PreviewView.h" #include "OXBmpPrv.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CPreviewApp BEGIN_MESSAGE_MAP(CPreviewApp, COXWinApp) //{{AFX_MSG_MAP(CPreviewApp) ON_COMMAND(ID_APP_ABOUT, OnAppAbout) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG_MAP // Standard file based document commands ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew) ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen) // Standard print setup command ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CPreviewApp construction CPreviewApp::CPreviewApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CPreviewApp object CPreviewApp theApp; static HINSTANCE g_hRichEdDLL=NULL; ///////////////////////////////////////////////////////////////////////////// // CPreviewApp initialization BOOL CPreviewApp::InitInstance() { // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif // Initialize RichEdit control // for About Dialog if(g_hRichEdDLL==NULL) { g_hRichEdDLL=::LoadLibrary(_T("RICHED32.DLL")); if(g_hRichEdDLL==NULL) TRACE(_T("Cannot load library to display RichEditTextControl")); } LoadStdProfileSettings(); // Load standard INI file options (including MRU) // Register the application's document templates. Document templates // serve as the connection between documents, frame windows and views. CMultiDocTemplate* pDocTemplate; pDocTemplate = new CMultiDocTemplate( IDR_PREVTYPE, RUNTIME_CLASS(CPreviewDoc), RUNTIME_CLASS(CChildFrame), // custom MDI child frame RUNTIME_CLASS(CMyPreviewView)); AddDocTemplate(pDocTemplate); // create main MDI Frame window CMainFrame* pMainFrame = new CMainFrame; if (!pMainFrame->LoadFrame(IDR_MAINFRAME)) return FALSE; m_pMainWnd = pMainFrame; // Enable drag/drop open m_pMainWnd->DragAcceptFiles(); // Enable DDE Execute open EnableShellOpen(); RegisterShellFileTypes(TRUE); // Parse command line for standard shell commands, DDE, file open CCommandLineInfo cmdInfo; ParseCommandLine(cmdInfo); // Dispatch commands specified on the command line if (!ProcessShellCommand(cmdInfo)) return FALSE; // The main window has been initialized, so show and update it. pMainFrame->ShowWindow(m_nCmdShow); pMainFrame->UpdateWindow(); return TRUE; } CFileDialog* CPreviewApp::NewFileDialog(BOOL bOpenFileDialog) { return new COXBmpFileDialog(bOpenFileDialog); } ///////////////////////////////////////////////////////////////////////////// // App command to run the dialog void CPreviewApp::OnAppAbout() { CUTSampleAboutDlg aboutDlg(IDR_MAINFRAME,ID_DESCRIPTION_FILE); aboutDlg.DoModal(); } ///////////////////////////////////////////////////////////////////////////// // CPreviewApp commands int CPreviewApp::ExitInstance() { // TODO: Add your specialized code here and/or call the base class // unload the library if(g_hRichEdDLL!=NULL) ::FreeLibrary(g_hRichEdDLL); return COXWinApp::ExitInstance(); }