// ScreenGrabber.h : main header file for the SCREENGRABBER application // #if !defined(AFX_SCREENGRABBER_H__B53D38E6_8037_11D1_A3D5_0080C83F712F__INCLUDED_) #define AFX_SCREENGRABBER_H__B53D38E6_8037_11D1_A3D5_0080C83F712F__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols ///////////////////////////////////////////////////////////////////////////// // CScreenGrabberApp: // See ScreenGrabber.cpp for the implementation of this class // class CScreenGrabberApp : public CWinApp { public: CScreenGrabberApp(); CString m_sHotKey; UINT m_nInitialDelay; BOOL m_bInitialDelay; int m_nRadioCapturedArea; BOOL m_bClipboard; BOOL m_bFile; BOOL m_bMaintainRatio; BOOL m_bResize; UINT m_nHeight; UINT m_nWidth; BOOL m_bAutomaticNaming; CString m_sFileName; CString m_sFileType; CString m_sCaptureDir; BOOL m_bHideIcon; BOOL m_bNotifyEnd; protected: void IniAppVars(); void SaveAppVars(); CWnd m_wndInvisible; // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CScreenGrabberApp) public: virtual BOOL InitInstance(); virtual int ExitInstance(); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CScreenGrabberApp) // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_SCREENGRABBER_H__B53D38E6_8037_11D1_A3D5_0080C83F712F__INCLUDED_)