// Splash.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "Splash.h" #include "SplashDlg.h" #include "OXSplashWnd.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CSplashApp BEGIN_MESSAGE_MAP(CSplashApp, CWinApp) //{{AFX_MSG_MAP(CSplashApp) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CSplashApp construction CSplashApp::CSplashApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CSplashApp object CSplashApp theApp; static HINSTANCE g_hRichEdDLL=NULL; ///////////////////////////////////////////////////////////////////////////// // CSplashApp initialization BOOL CSplashApp::InitInstance() { // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. // CG: The following block was added by the Splash Screen component. { CCommandLineInfo cmdInfo; ParseCommandLine(cmdInfo); COXSplashWnd::EnableSplashScreen(cmdInfo.m_bShowSplash); COXSplashWnd::LoadGlobalBitmap(IDB_SAMPLE_4BIT); // Look at the end of INitInstance for the HideGlobal call. // Very handy if the user has an InitInstance that can take // a long or short time to execute depending on the input. COXSplashWnd::ShowGlobal(SPLASH_NOTIMER); } // Initialize RichEdit control // for About Dialog if(g_hRichEdDLL==NULL) { g_hRichEdDLL=::LoadLibrary(_T("RICHED32.DLL")); if(g_hRichEdDLL==NULL) TRACE(_T("Cannot load library to display RichEditTextControl")); } #if _MSC_VER < 1400 #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif #endif CSplashDlg dlg; m_pMainWnd = &dlg; switch(dlg.DoModal()) { case IDOK: { // TODO: Place code here to handle when the dialog is // dismissed with OK } break; case IDCANCEL: { // TODO: Place code here to handle when the dialog is // dismissed with Cancel } break; } // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; } int CSplashApp::ExitInstance() { // TODO: Add your specialized code here and/or call the base class // unload the library if(g_hRichEdDLL!=NULL) ::FreeLibrary(g_hRichEdDLL); return CWinApp::ExitInstance(); }