// SplashDlg.h : header file // #if !defined(AFX_SPLASHDLG_H__4B41DC4A_8A71_11D1_A3D5_0080C83F712F__INCLUDED_) #define AFX_SPLASHDLG_H__4B41DC4A_8A71_11D1_A3D5_0080C83F712F__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #include "OXSplashWnd.h" ///////////////////////////////////////////////////////////////////////////// // CSplashDlg dialog class CSplashDlg : public CDialog { // Construction public: CSplashDlg(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(CSplashDlg) enum { IDD = IDD_SPLASH_DIALOG }; // NOTE: the ClassWizard will add data members here //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CSplashDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: HICON m_hIcon; COXSplashWnd m_wndSplash; // Generated message map functions //{{AFX_MSG(CSplashDlg) virtual BOOL OnInitDialog(); afx_msg void OnSysCommand(UINT nID, LPARAM lParam); afx_msg void OnPaint(); afx_msg HCURSOR OnQueryDragIcon(); afx_msg void OnShowSplash(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_SPLASHDLG_H__4B41DC4A_8A71_11D1_A3D5_0080C83F712F__INCLUDED_)