# Microsoft Developer Studio Project File - Name="FullScreen" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=FullScreen - Win32 Debug_Unicode !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "FullScreen.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "FullScreen.mak" CFG="FullScreen - Win32 Debug_Unicode" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "FullScreen - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "FullScreen - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE "FullScreen - Win32 Debug_Unicode" (based on "Win32 (x86) Application") !MESSAGE "FullScreen - Win32 Release_Unicode" (based on "Win32 (x86) Application") !MESSAGE "FullScreen - Win32 Release_Shared" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "FullScreen - Win32 Release" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 5 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MT /W4 /GX /O2 /I "..\..\..\include" /I "..\..\..\source\utsampleabout" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /c # SUBTRACT CPP /WX # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /i "..\..\..\include" /i "..\..\..\source\utsampleabout" /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /machine:I386 # ADD LINK32 /nologo /subsystem:windows /machine:I386 /out:"FullScreen.exe" !ELSEIF "$(CFG)" == "FullScreen - Win32 Debug" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 5 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /MTd /W4 /Gm /GX /ZI /Od /I "..\..\..\include" /I "..\..\..\source\utsampleabout" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR /Yu"stdafx.h" /FD /GZ /c # SUBTRACT CPP /WX # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /i "..\..\..\include" /i "..\..\..\source\utsampleabout" /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 /nologo /subsystem:windows /debug /machine:I386 /out:"FullScreen.exe" /pdbtype:sept !ELSEIF "$(CFG)" == "FullScreen - Win32 Debug_Unicode" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "FullScreen___Win32_Debug_Unicode" # PROP BASE Intermediate_Dir "FullScreen___Win32_Debug_Unicode" # PROP BASE Target_Dir "" # PROP Use_MFC 5 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug_Unicode" # PROP Intermediate_Dir "Debug_Unicode" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\Include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FR /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /MTd /W4 /Gm /GX /ZI /Od /I "..\..\..\include" /I "..\..\..\source\utsampleabout" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "UNICODE" /FR /Yu"stdafx.h" /FD /GZ /c # SUBTRACT CPP /WX # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /i "..\..\..\include" /i "..\..\..\source\utsampleabout" /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 /nologo /entry:"wWinMainCRTStartup" /subsystem:windows /debug /machine:I386 /out:"FullScreen.exe" /pdbtype:sept !ELSEIF "$(CFG)" == "FullScreen - Win32 Release_Unicode" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "FullScreen___Win32_Release_Unicode" # PROP BASE Intermediate_Dir "FullScreen___Win32_Release_Unicode" # PROP BASE Target_Dir "" # PROP Use_MFC 5 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release_Unicode" # PROP Intermediate_Dir "Release_Unicode" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\Include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MT /W4 /GX /O2 /I "..\..\..\include" /I "..\..\..\source\utsampleabout" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_UNICODE" /Yu"stdafx.h" /FD /c # SUBTRACT CPP /WX # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /i "..\..\..\include" /i "..\..\..\source\utsampleabout" /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /machine:I386 # ADD LINK32 /nologo /entry:"wWinMainCRTStartup" /subsystem:windows /machine:I386 /out:"FullScreen.exe" !ELSEIF "$(CFG)" == "FullScreen - Win32 Release_Shared" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "FullScreen___Win32_Release_Shared" # PROP BASE Intermediate_Dir "FullScreen___Win32_Release_Shared" # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release_Shared" # PROP Intermediate_Dir "Release_Shared" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\Include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MD /W4 /GX /O2 /I "..\..\..\include" /I "..\..\..\source\utsampleabout" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_AFXDLL" /FR /Yu"stdafx.h" /FD /c # SUBTRACT CPP /WX # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /i "..\..\..\include" /i "..\..\..\source\utsampleabout" /d "NDEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /machine:I386 # ADD LINK32 /nologo /subsystem:windows /machine:I386 /out:"FullScreen.exe" !ENDIF # Begin Target # Name "FullScreen - Win32 Release" # Name "FullScreen - Win32 Debug" # Name "FullScreen - Win32 Debug_Unicode" # Name "FullScreen - Win32 Release_Unicode" # Name "FullScreen - Win32 Release_Shared" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\ChildFrm.cpp # End Source File # Begin Source File SOURCE=.\FullScreen.cpp # End Source File # Begin Source File SOURCE=.\FullScreen.rc # End Source File # Begin Source File SOURCE=.\FullScreenDoc.cpp # End Source File # Begin Source File SOURCE=.\FullScreenView.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\UTSampleAbout\HtmlCtrl.cpp # End Source File # Begin Source File SOURCE=.\MainFrm.cpp # End Source File # Begin Source File SOURCE=..\..\..\Source\OXFullScreenFrame.cpp # End Source File # Begin Source File SOURCE=.\StdAfx.cpp # ADD CPP /Yc"stdafx.h" # End Source File # Begin Source File SOURCE=..\..\..\source\UTBStrOp.cpp # End Source File # Begin Source File SOURCE=..\..\..\Source\UTSampleAbout\UTSampleAbout.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\ChildFrm.h # End Source File # Begin Source File SOURCE=.\FullScreen.h # End Source File # Begin Source File SOURCE=.\FullScreenDoc.h # End Source File # Begin Source File SOURCE=.\FullScreenView.h # End Source File # Begin Source File SOURCE=.\MainFrm.h # End Source File # Begin Source File SOURCE=..\..\..\Include\OXFullScreenFrame.h # End Source File # Begin Source File SOURCE=.\Resource.h # End Source File # Begin Source File SOURCE=.\StdAfx.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\res\FullScreen.ico # End Source File # Begin Source File SOURCE=.\res\FullScreen.rc2 # End Source File # Begin Source File SOURCE=.\res\FullScreenDoc.ico # End Source File # Begin Source File SOURCE=.\res\Toolbar.bmp # End Source File # Begin Source File SOURCE=.\res\toolbar1.bmp # End Source File # End Group # Begin Source File SOURCE=.\FullScreen.exe.manifest # End Source File # Begin Source File SOURCE=.\ReadMe.txt # End Source File # End Target # End Project