// Roll3doc.cpp : implementation of the CRoll32Doc class // #include "stdafx.h" #include "Roll32.h" #include "Roll3doc.h" #ifdef _DEBUG #undef THIS_FILE static char BASED_CODE THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CRoll32Doc IMPLEMENT_DYNCREATE(CRoll32Doc, CDocument) BEGIN_MESSAGE_MAP(CRoll32Doc, CDocument) //{{AFX_MSG_MAP(CRoll32Doc) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CRoll32Doc construction/destruction CRoll32Doc::CRoll32Doc() { // TODO: add one-time construction code here m_strTestText = _T("For Rollup with a big caption, double-click view! For a small caption, look at the view menu"); } CRoll32Doc::~CRoll32Doc() { } BOOL CRoll32Doc::OnNewDocument() { if (!CDocument::OnNewDocument()) return FALSE; // TODO: add reinitialization code here // (SDI documents will reuse this document) return TRUE; } ///////////////////////////////////////////////////////////////////////////// // CRoll32Doc serialization void CRoll32Doc::Serialize(CArchive& ar) { if (ar.IsStoring()) { // TODO: add storing code here } else { // TODO: add loading code here } } ///////////////////////////////////////////////////////////////////////////// // CRoll32Doc diagnostics #ifdef _DEBUG void CRoll32Doc::AssertValid() const { CDocument::AssertValid(); } void CRoll32Doc::Dump(CDumpContext& dc) const { CDocument::Dump(dc); } #endif //_DEBUG ///////////////////////////////////////////////////////////////////////////// // CRoll32Doc commands