// MyAnimateCtrl.cpp : implementation file // #include "stdafx.h" #include "SoundManager.h" #include "MyAnimateCtrl.h" #include "OXHookWnd.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CMyAnimateCtrl CMyAnimateCtrl::CMyAnimateCtrl() { } CMyAnimateCtrl::~CMyAnimateCtrl() { } BEGIN_MESSAGE_MAP(CMyAnimateCtrl, CAnimateCtrl) //{{AFX_MSG_MAP(CMyAnimateCtrl) // NOTE - the ClassWizard will add and remove mapping macros here. //}}AFX_MSG_MAP ON_MESSAGE(HWM_MOUSEENTER, OnMouseEnter) ON_MESSAGE(HWM_MOUSELEAVE, OnMouseLeave) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CMyAnimateCtrl message handlers LONG CMyAnimateCtrl::OnMouseEnter(WPARAM wParam, LPARAM lParam) { UNREFERENCED_PARAMETER(wParam); UNREFERENCED_PARAMETER(lParam); Play(0,(UINT)-1,1); return (LONG)0; } LONG CMyAnimateCtrl::OnMouseLeave(WPARAM wParam, LPARAM lParam) { UNREFERENCED_PARAMETER(wParam); UNREFERENCED_PARAMETER(lParam); return (LONG)0; }