#if !defined(AFX_MYANIMATECTRL_H__A3CC4434_1C26_11D2_8890_0080C83F712F__INCLUDED_) #define AFX_MYANIMATECTRL_H__A3CC4434_1C26_11D2_8890_0080C83F712F__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 // MyAnimateCtrl.h : header file // ///////////////////////////////////////////////////////////////////////////// // CMyAnimateCtrl window class CMyAnimateCtrl : public CAnimateCtrl { // Construction public: CMyAnimateCtrl(); // Attributes public: // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CMyAnimateCtrl) //}}AFX_VIRTUAL // Implementation public: virtual ~CMyAnimateCtrl(); // Generated message map functions protected: //{{AFX_MSG(CMyAnimateCtrl) // NOTE - the ClassWizard will add and remove member functions here. //}}AFX_MSG afx_msg LONG OnMouseEnter(WPARAM wParam, LPARAM lParam); afx_msg LONG OnMouseLeave(WPARAM wParam, LPARAM lParam); DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_MYANIMATECTRL_H__A3CC4434_1C26_11D2_8890_0080C83F712F__INCLUDED_)