// SoundTest.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "SoundTest.h" #include "SoundTestDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CSoundTestApp BEGIN_MESSAGE_MAP(CSoundTestApp, CWinApp) //{{AFX_MSG_MAP(CSoundTestApp) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CSoundTestApp construction CSoundTestApp::CSoundTestApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CSoundTestApp object CSoundTestApp theApp; static HINSTANCE g_hRichEdDLL=NULL; ///////////////////////////////////////////////////////////////////////////// // CSoundTestApp initialization BOOL CSoundTestApp::InitInstance() { // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. // Initialize RichEdit control // for About Dialog if(g_hRichEdDLL==NULL) { g_hRichEdDLL=::LoadLibrary(_T("RICHED32.DLL")); if(g_hRichEdDLL==NULL) TRACE(_T("Cannot load library to display RichEditTextControl")); } #if _MSC_VER < 1400 #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif #endif CSoundTestDlg dlg; m_pMainWnd = &dlg; switch(dlg.DoModal()) { case IDOK: { // TODO: Place code here to handle when the dialog is // dismissed with OK } break; case IDCANCEL: { // TODO: Place code here to handle when the dialog is // dismissed with Cancel } break; } // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; } int CSoundTestApp::ExitInstance() { // TODO: Add your specialized code here and/or call the base class // unload the library if(g_hRichEdDLL!=NULL) ::FreeLibrary(g_hRichEdDLL); return CWinApp::ExitInstance(); }