// SoundTestDlg.cpp : implementation file // #include "stdafx.h" #include "SoundTest.h" #include "SoundTestDlg.h" #include "OXSound.h" #include "utsampleabout.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CSoundTestDlg dialog CSoundTestDlg::CSoundTestDlg(CWnd* pParent /*=NULL*/) : CDialog(CSoundTestDlg::IDD, pParent) { //{{AFX_DATA_INIT(CSoundTestDlg) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT // Note that LoadIcon does not require a subsequent DestroyIcon in Win32 m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); } void CSoundTestDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CSoundTestDlg) // NOTE: the ClassWizard will add DDX and DDV calls here //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CSoundTestDlg, CDialog) //{{AFX_MSG_MAP(CSoundTestDlg) ON_WM_SYSCOMMAND() ON_WM_PAINT() ON_WM_QUERYDRAGICON() ON_BN_CLICKED(IDC_OPEN, OnOpen) ON_BN_CLICKED(IDC_PLAY, OnPlay) ON_BN_CLICKED(IDC_STOP, OnStop) ON_BN_CLICKED(IDC_ASYNC, OnAsync) ON_MESSAGE(WM_OX_SOUNDPLAYBACKCOMPLETE, OnPlayComplete) ON_MESSAGE(WM_OX_SOUNDPLAYLOOPING, OnPlayLoop) ON_BN_CLICKED(IDC_RADIO1, OnRadio1) ON_BN_CLICKED(IDC_RADIO2, OnRadio2) ON_BN_CLICKED(IDC_RADIO3, OnRadio3) ON_BN_CLICKED(IDC_INFO, OnInfo) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CSoundTestDlg message handlers BOOL CSoundTestDlg::OnInitDialog() { CDialog::OnInitDialog(); // Add "About..." menu item to system menu. // IDM_ABOUTBOX must be in the system command range. ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX); ASSERT(IDM_ABOUTBOX < 0xF000); CMenu* pSysMenu = GetSystemMenu(FALSE); CString strAboutMenu; strAboutMenu.LoadString(IDS_ABOUTBOX); if (!strAboutMenu.IsEmpty()) { pSysMenu->AppendMenu(MF_SEPARATOR); pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu); } // Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon m_oxSound.SetCallbackWnd(this) ; // Can this machine playback waves? if (!m_oxSound.CanPlay()) { AfxMessageBox(_T("A waveout device does not exist for sound playback")) ; GetDlgItem(IDC_RADIO1)->EnableWindow(FALSE) ; GetDlgItem(IDC_RADIO2)->EnableWindow(FALSE) ; GetDlgItem(IDC_RADIO3)->EnableWindow(FALSE) ; GetDlgItem(IDC_OPEN)->EnableWindow(FALSE) ; GetDlgItem(IDC_PLAY)->EnableWindow(FALSE) ; GetDlgItem(IDC_ASYNC)->EnableWindow(FALSE) ; GetDlgItem(IDC_LOOP)->EnableWindow(FALSE) ; GetDlgItem(IDC_LOOPCOUNT)->EnableWindow(FALSE) ; GetDlgItem(IDC_STOP)->EnableWindow(FALSE) ; GetDlgItem(IDC_INFO)->EnableWindow(FALSE) ; } CheckRadioButton(IDC_RADIO1, IDC_RADIO3, IDC_RADIO1) ; ShowStatus(NULL) ; COXSound* pSound=new COXSound; delete pSound; pSound=NULL; return TRUE; // return TRUE unless you set the focus to a control } void CSoundTestDlg::OnSysCommand(UINT nID, LPARAM lParam) { if ((nID & 0xFFF0) == IDM_ABOUTBOX) { CUTSampleAboutDlg dlgAbout(IDR_MAINFRAME,ID_DESCRIPTION_FILE); dlgAbout.DoModal(); } else { CDialog::OnSysCommand(nID, lParam); } } // If you add a minimize button to your dialog, you will need the code below // to draw the icon. For MFC applications using the document/view model, // this is automatically done for you by the framework. void CSoundTestDlg::OnPaint() { if (IsIconic()) { CPaintDC dc(this); // device context for painting SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0); // Center icon in client rectangle int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect; GetClientRect(&rect); int x = (rect.Width() - cxIcon + 1) / 2; int y = (rect.Height() - cyIcon + 1) / 2; // Draw the icon dc.DrawIcon(x, y, m_hIcon); } else { CDialog::OnPaint(); } } // The system calls this to obtain the cursor to display while the user drags // the minimized window. HCURSOR CSoundTestDlg::OnQueryDragIcon() { return (HCURSOR) m_hIcon; } void CSoundTestDlg::OnOpen() { static TCHAR BASED_CODE szFilter[] = _T("Wave Files (*.wav)||"); CFileDialog theDlg(TRUE, _T("*.wav"), _T("*.wav"), OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT, szFilter, this) ; CString sFilename ; CString buffer ; ShowStatus(_T("Opening WAVE file...")) ; if (theDlg.DoModal()) { sFilename = theDlg.GetPathName() ; SetDlgItemText(IDC_FILENAME, sFilename) ; if (m_oxSound.Open(sFilename)) { // Enable the play button GetDlgItem(IDC_PLAY)->EnableWindow(TRUE) ; buffer.Format(_T("File: %s opened successfully"), sFilename) ; ShowStatus(buffer) ; } else { buffer.Format(_T("Could not open %s"), sFilename) ; ShowStatus(buffer) ; } } } void CSoundTestDlg::OnPlay() { BOOL bLoop = IsDlgButtonChecked(IDC_LOOP) ; BOOL bAsync = IsDlgButtonChecked(IDC_ASYNC) ; CWaitCursor theCursor ; GetDlgItem(IDC_STOP)->EnableWindow(bAsync) ; GetDlgItem(IDC_PLAY)->EnableWindow(FALSE) ; CString buffer ; buffer = _T("Playing WAVE ") ; if (bAsync) buffer += "a" ; buffer += _T("synchronously...") ; ShowStatus(buffer) ; SetDlgItemInt(IDC_LOOPCOUNT, bLoop) ; m_oxSound.Play(bLoop, bAsync) ; if (!bAsync) ShowStatus(_T("Wave playback complete...")) ; GetDlgItem(IDC_PLAY)->EnableWindow(!bAsync) ; } void CSoundTestDlg::OnStop() { // Stop the current sound from playing... m_oxSound.Stop() ; ShowStatus(_T("WAVE stopped playing...")) ; GetDlgItem(IDC_PLAY)->EnableWindow(TRUE) ; GetDlgItem(IDC_STOP)->EnableWindow(FALSE) ; } void CSoundTestDlg::OnAsync() { if (!IsDlgButtonChecked(IDC_ASYNC)) { CheckDlgButton(IDC_LOOP, FALSE) ; } GetDlgItem(IDC_LOOP)->EnableWindow(IsDlgButtonChecked(IDC_ASYNC)) ; GetDlgItem(IDC_LOOPCOUNT)->EnableWindow(IsDlgButtonChecked(IDC_ASYNC)) ; } LRESULT CSoundTestDlg::OnPlayComplete(WPARAM /* wParam */, LPARAM /* lParam */) { // Notification message to let us know the sound has completed playback... OnStop() ; return (0) ; } LRESULT CSoundTestDlg::OnPlayLoop(WPARAM /* wParam */, LPARAM /* lParam */) { // Notification message to let us know the sound is looping... int iCount = (int) GetDlgItemInt(IDC_LOOPCOUNT) ; iCount++ ; SetDlgItemInt(IDC_LOOPCOUNT, iCount) ; return (0) ; } void CSoundTestDlg::OnRadio1() { // Loaded from file... GetDlgItem(IDC_OPEN)->EnableWindow(TRUE) ; } void CSoundTestDlg::OnRadio2() { // Load from IDW_GUITAR resource... if (m_oxSound.Open(IDW_GUITAR, AfxGetResourceHandle())) { // Enable the play button GetDlgItem(IDC_PLAY)->EnableWindow(TRUE) ; } GetDlgItem(IDC_OPEN)->EnableWindow(FALSE) ; } void CSoundTestDlg::OnRadio3() { // Load from IDW_PHOTON resource... if (m_oxSound.Open(IDW_PHOTON, AfxGetResourceHandle())) { // Enable the play button GetDlgItem(IDC_PLAY)->EnableWindow(TRUE) ; } GetDlgItem(IDC_OPEN)->EnableWindow(FALSE) ; } void CSoundTestDlg::ShowStatus(LPCTSTR pStatus) { SetDlgItemText(IDC_STATUS, pStatus) ; } void CSoundTestDlg::OnInfo() { WAVEFORMATEX wfx ; CString buffer ; if (m_oxSound.IsWaveLoaded()) { m_oxSound.GetWaveFormat(&wfx) ; buffer.Format(_T("nChannels = %d\nnSamplesPerSec = %u\nwBitsPerSample=%u"), wfx.nChannels, wfx.nSamplesPerSec, wfx.wBitsPerSample) ; MessageBox(buffer) ; } }