// Version: 9.3 PALETTEENTRY const COXDIB::aHalfTonePalette[] = {{0,0,0,0}, {44,0,0,0}, {86,0,0,0}, {135,0,0,0}, {192,0,0,0}, {255,0,0,0}, {0,44,0,0}, {44,44,0,0}, {86,44,0,0}, {135,44,0,0}, {192,44,0,0}, {255,44,0,0}, {0,86,0,0}, {44,86,0,0}, {86,86,0,0}, {135,86,0,0}, {192,86,0,0}, {255,86,0,0}, {0,135,0,0}, {44,135,0,0}, {86,135,0,0}, {135,135,0,0}, {192,135,0,0}, {255,135,0,0}, {0,192,0,0}, {44,192,0,0}, {86,192,0,0}, {135,192,0,0}, {192,192,0,0}, {255,192,0,0}, {0,255,0,0}, {44,255,0,0}, {86,255,0,0}, {135,255,0,0}, {192,255,0,0}, {255,255,0,0}, {0,0,44,0}, {44,0,44,0}, {86,0,44,0}, {135,0,44,0}, {192,0,44,0}, {255,0,44,0}, {0,44,44,0}, {44,44,44,0}, {86,44,44,0}, {135,44,44,0}, {192,44,44,0}, {255,44,44,0}, {0,86,44,0}, {44,86,44,0}, {86,86,44,0}, {135,86,44,0}, {192,86,44,0}, {255,86,44,0}, {0,135,44,0}, {44,135,44,0}, {86,135,44,0}, {135,135,44,0}, {192,135,44,0}, {255,135,44,0}, {0,192,44,0}, {44,192,44,0}, {86,192,44,0}, {135,192,44,0}, {192,192,44,0}, {255,192,44,0}, {0,255,44,0}, {44,255,44,0}, {86,255,44,0}, {135,255,44,0}, {192,255,44,0}, {255,255,44,0}, {0,0,86,0}, {44,0,86,0}, {86,0,86,0}, {135,0,86,0}, {192,0,86,0}, {255,0,86,0}, {0,44,86,0}, {44,44,86,0}, {86,44,86,0}, {135,44,86,0}, {192,44,86,0}, {255,44,86,0}, {0,86,86,0}, {44,86,86,0}, {86,86,86,0}, {135,86,86,0}, {192,86,86,0}, {255,86,86,0}, {0,135,86,0}, {44,135,86,0}, {86,135,86,0}, {135,135,86,0}, {192,135,86,0}, {255,135,86,0}, {0,192,86,0}, {44,192,86,0}, {86,192,86,0}, {135,192,86,0}, {192,192,86,0}, {255,192,86,0}, {0,255,86,0}, {44,255,86,0}, {86,255,86,0}, {135,255,86,0}, {192,255,86,0}, {255,255,86,0}, {0,0,135,0}, {44,0,135,0}, {86,0,135,0}, {135,0,135,0}, {192,0,135,0}, {255,0,135,0}, {0,44,135,0}, {44,44,135,0}, {86,44,135,0}, {135,44,135,0}, {192,44,135,0}, {255,44,135,0}, {0,86,135,0}, {44,86,135,0}, {86,86,135,0}, {135,86,135,0}, {192,86,135,0}, {255,86,135,0}, {0,135,135,0}, {44,135,135,0}, {86,135,135,0}, {135,135,135,0}, {192,135,135,0}, {255,135,135,0}, {0,192,135,0}, {44,192,135,0}, {86,192,135,0}, {135,192,135,0}, {192,192,135,0}, {255,192,135,0}, {0,255,135,0}, {44,255,135,0}, {86,255,135,0}, {135,255,135,0}, {192,255,135,0}, {255,255,135,0}, {0,0,192,0}, {44,0,192,0}, {86,0,192,0}, {135,0,192,0}, {192,0,192,0}, {255,0,192,0}, {0,44,192,0}, {44,44,192,0}, {86,44,192,0}, {135,44,192,0}, {192,44,192,0}, {255,44,192,0}, {0,86,192,0}, {44,86,192,0}, {86,86,192,0}, {135,86,192,0}, {192,86,192,0}, {255,86,192,0}, {0,135,192,0}, {44,135,192,0}, {86,135,192,0}, {135,135,192,0}, {192,135,192,0}, {255,135,192,0}, {0,192,192,0}, {44,192,192,0}, {86,192,192,0}, {135,192,192,0}, {192,192,192,0}, {255,192,192,0}, {0,255,192,0}, {44,255,192,0}, {86,255,192,0}, {135,255,192,0}, {192,255,192,0}, {255,255,192,0}, {0,0,255,0}, {44,0,255,0}, {86,0,255,0}, {135,0,255,0}, {192,0,255,0}, {255,0,255,0}, {0,44,255,0}, {44,44,255,0}, {86,44,255,0}, {135,44,255,0}, {192,44,255,0}, {255,44,255,0}, {0,86,255,0}, {44,86,255,0}, {86,86,255,0}, {135,86,255,0}, {192,86,255,0}, {255,86,255,0}, {0,135,255,0}, {44,135,255,0}, {86,135,255,0}, {135,135,255,0}, {192,135,255,0}, {255,135,255,0}, {0,192,255,0}, {44,192,255,0}, {86,192,255,0}, {135,192,255,0}, {192,192,255,0}, {255,192,255,0}, {0,255,255,0}, {44,255,255,0}, {86,255,255,0}, {135,255,255,0}, {192,255,255,0}, {255,255,255,0}, {0,0,0,0}, {17,17,17,0}, {24,24,24,0}, {30,30,30,0}, {37,37,37,0}, {44,44,44,0}, {52,52,52,0}, {60,60,60,0}, {68,68,68,0}, {77,77,77,0}, {86,86,86,0}, {95,95,95,0}, {105,105,105,0}, {114,114,114,0}, {125,125,125,0}, {135,135,135,0}, {146,146,146,0}, {157,157,157,0}, {168,168,168,0}, {180,180,180,0}, {192,192,192,0}, {204,204,204,0}, {216,216,216,0}, {229,229,229,0}, {242,242,242,0}, {255,255,255,0}, {188,3,3,0}, {0,20,66,0}, {196,248,18,0}, {98,101,67,0}, {188,3,3,0}, {208,251,18,0}, {248,29,20,0}, {188,3,3,0}, {16,36,66,0}, {0,20,66,0}, {16,36,66,0}, {220,248,18,0}, {118,22,69,0}, {208,251,18,0}}; /*---------------------------------------------------------------------------- Division lookup tables. These tables compute 0-255 divided by 51 and modulo 51. These tables could approximate gamma correction. */ BYTE const COXDIB::aDividedBy51Rounded[256] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, }; BYTE const COXDIB::aDividedBy51[256] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, }; BYTE const COXDIB::aModulo51[256] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 0, }; /*---------------------------------------------------------------------------- Multiplication LUTs. These compute 0-5 times 6 and 36. */ BYTE const COXDIB::aTimes6[6] = { 0, 6, 12, 18, 24, 30 }; BYTE const COXDIB::aTimes36[6] = { 0, 36, 72, 108, 144, 180 }; /*---------------------------------------------------------------------------- Dither matrices for 8 bit to 2.6 bit halftones. */ BYTE const COXDIB::aHalftone16x16[256] = { 0, 44, 9, 41, 3, 46, 12, 43, 1, 44, 10, 41, 3, 46, 12, 43, 34, 16, 25, 19, 37, 18, 28, 21, 35, 16, 26, 19, 37, 18, 28, 21, 38, 6, 47, 3, 40, 9, 50, 6, 38, 7, 47, 4, 40, 9, 49, 6, 22, 28, 13, 31, 25, 31, 15, 34, 22, 29, 13, 32, 24, 31, 15, 34, 2, 46, 12, 43, 1, 45, 10, 42, 2, 45, 11, 42, 1, 45, 11, 42, 37, 18, 27, 21, 35, 17, 26, 20, 36, 17, 27, 20, 36, 17, 26, 20, 40, 8, 49, 5, 38, 7, 48, 4, 39, 8, 48, 5, 39, 7, 48, 4, 24, 30, 15, 33, 23, 29, 13, 32, 23, 30, 14, 33, 23, 29, 14, 32, 2, 46, 12, 43, 0, 44, 10, 41, 3, 47, 12, 44, 0, 44, 10, 41, 37, 18, 27, 21, 35, 16, 25, 19, 37, 19, 28, 22, 35, 16, 25, 19, 40, 9, 49, 5, 38, 7, 47, 4, 40, 9, 50, 6, 38, 6, 47, 3, 24, 30, 15, 34, 22, 29, 13, 32, 25, 31, 15, 34, 22, 28, 13, 31, 1, 45, 11, 42, 2, 46, 11, 42, 1, 45, 10, 41, 2, 46, 11, 43, 36, 17, 26, 20, 36, 17, 27, 21, 35, 16, 26, 20, 36, 18, 27, 21, 39, 8, 48, 4, 39, 8, 49, 5, 38, 7, 48, 4, 39, 8, 49, 5, 23, 29, 14, 33, 24, 30, 14, 33, 23, 29, 13, 32, 24, 30, 14, 33, }; BYTE const COXDIB::aHalftone8x8[64] = { 0, 38, 9, 47, 2, 40, 11, 50, 25, 12, 35, 22, 27, 15, 37, 24, 6, 44, 3, 41, 8, 47, 5, 43, 31, 19, 28, 15, 34, 21, 31, 18, 1, 39, 11, 49, 0, 39, 10, 48, 27, 14, 36, 23, 26, 13, 35, 23, 7, 46, 4, 43, 7, 45, 3, 42, 33, 20, 30, 17, 32, 19, 29, 16, }; BYTE const COXDIB::aHalftone4x4_1[16] = { 0, 25, 6, 31, 38, 12, 44, 19, 9, 35, 3, 28, 47, 22, 41, 15 }; BYTE const COXDIB::aHalftone4x4_2[16] = { 41, 3, 9, 28, 35, 15, 22, 47, 6, 25, 38, 0, 19, 44, 31, 12 }; /*************************************************************************** aWinGHalftoneTranslation Translates a 2.6 bit-per-pixel halftoned representation into the slightly rearranged WinG Halftone Palette. */ BYTE const COXDIB::aWinGHalftoneTranslation[216] = { 0, 29, 30, 31, 32, 249, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 250, 250, 57, 58, 59, 251, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 250, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 227, 112, 113, 114, 115, 116, 117, 118, 119, 151, 120, 121, 122, 123, 124, 228, 125, 126, 229, 133, 162, 135, 131, 132, 137, 166, 134, 140, 130, 136, 143, 138, 139, 174, 141, 142, 177, 129, 144, 145, 146, 147, 148, 149, 150, 157, 152, 153, 154, 155, 156, 192, 158, 159, 160, 161, 196, 163, 164, 165, 127, 199, 167, 168, 169, 170, 171, 172, 173, 207, 175, 176, 210, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 224, 193, 194, 195, 252, 252, 197, 198, 128, 253, 252, 200, 201, 202, 203, 204, 205, 206, 230, 208, 209, 231, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 254, 223, 232, 225, 226, 255, }; const COLORREF COXDIB::NT_REF = 44;