// Serial.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "Serial.h" #include "MainFrame.h" #include "SerialDoc.h" #include "SerialView.h" #include "UTSampleAbout.h" #include "oxscfile.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CSerialApp BEGIN_MESSAGE_MAP(CSerialApp, CWinApp) //{{AFX_MSG_MAP(CSerialApp) ON_COMMAND(ID_APP_ABOUT, OnAppAbout) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG_MAP // Standard file based document commands ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew) ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CSerialApp construction CSerialApp::CSerialApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CSerialApp object CSerialApp theApp; static HINSTANCE g_hRichEdDLL=NULL; ///////////////////////////////////////////////////////////////////////////// // CSerialApp initialization BOOL CSerialApp::InitInstance() { // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif // Change the registry key under which our settings are stored. // You should modify this string to be something appropriate // such as the name of your company or organization. SetRegistryKey(_T("Local AppWizard-Generated Applications")); LoadStdProfileSettings(0); // Load standard INI file options (including MRU) // Register the application's document templates. Document templates // serve as the connection between documents, frame windows and views. CSingleDocTemplate* pDocTemplate; pDocTemplate = new CSingleDocTemplate( IDR_MAINFRAME, RUNTIME_CLASS(CSerialDoc), RUNTIME_CLASS(CMainFrame), // main SDI frame window RUNTIME_CLASS(CSerialView)); AddDocTemplate(pDocTemplate); // Initialize RichEdit control // for About Dialog if(g_hRichEdDLL==NULL) { g_hRichEdDLL=::LoadLibrary(_T("RICHED32.DLL")); if(g_hRichEdDLL==NULL) TRACE(_T("Cannot load library to display RichEditTextControl")); } // Parse command line for standard shell commands, DDE, file open CCommandLineInfo cmdInfo; ParseCommandLine(cmdInfo); // Dispatch commands specified on the command line if (!ProcessShellCommand(cmdInfo)) return FALSE; // The one and only window has been initialized, so show and update it. m_pMainWnd->ShowWindow(SW_SHOW); m_pMainWnd->UpdateWindow(); return TRUE; } // App command to run the dialog void CSerialApp::OnAppAbout() { CUTSampleAboutDlg aboutDlg(IDR_MAINFRAME, ID_DESCRIPTION_FILE); aboutDlg.DoModal(); } ///////////////////////////////////////////////////////////////////////////// // CSerialApp commands int CSerialApp::ExitInstance() { // TODO: Add your specialized code here and/or call the base class // unload the library if(g_hRichEdDLL!=NULL) ::FreeLibrary(g_hRichEdDLL); return CWinApp::ExitInstance(); }