# Microsoft Developer Studio Project File - Name="CustomizeManager" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=CustomizeManager - Win32 Unicode Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "CustomizeManager.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "CustomizeManager.mak" CFG="CustomizeManager - Win32 Unicode Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "CustomizeManager - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "CustomizeManager - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE "CustomizeManager - Win32 Unicode Release" (based on "Win32 (x86) Application") !MESSAGE "CustomizeManager - Win32 Unicode Debug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "CustomizeManager - Win32 Release" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c # 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ADD CPP /nologo /MDd /W4 /Gm /GX /ZI /Od /I "..\..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FR /Yu"stdafx.h" /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /i "..\..\..\include" /d "_DEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 /nologo /subsystem:windows /debug /machine:I386 /out:"CustomizeManager.exe" /pdbtype:sept !ELSEIF "$(CFG)" == "CustomizeManager - Win32 Unicode Release" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "CustomizeManager___Win32_Unicode_Release" # PROP BASE Intermediate_Dir "CustomizeManager___Win32_Unicode_Release" # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "ReleaseU" # PROP Intermediate_Dir "ReleaseU" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MD /W4 /GX /O2 /I "..\..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_UNICODE" /Yu"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /i "..\..\..\include" /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /i "..\..\..\include" /d "NDEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /machine:I386 # ADD LINK32 /nologo /entry:"wWinMainCRTStartup" /subsystem:windows /machine:I386 /out:"CustomizeManager.exe" !ELSEIF "$(CFG)" == "CustomizeManager - Win32 Unicode Debug" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "CustomizeManager___Win32_Unicode_Debug" # 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Begin Target # Name "CustomizeManager - Win32 Release" # Name "CustomizeManager - Win32 Debug" # Name "CustomizeManager - Win32 Unicode Release" # Name "CustomizeManager - Win32 Unicode Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Group "Ultimate ToolBox" # PROP Default_Filter "*.cpp" # Begin Source File SOURCE=..\..\..\source\UTSampleAbout\HtmlCtrl.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\MFCToolBar.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\OX3DTabView.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\OXAdvancedAssert.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\OXAdvancedAssertMail.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\OXBackgroundPainter.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\OXBitmapButton.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\OXBitmapMenu.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\OXBitmapMenuOrganizer.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\OXBMPFilePickerCombo.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\OXButtonAppearanceDlg.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\OXCaptionPainter.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\OXChildFrameState.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\OXColorPickerButton.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\OXColorPickerCtrl.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\OXCoolComboBox.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\OXCoolControlOrganizer.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\OXCoolCtrl.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\OXCoolToolBar.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\OXCustomizeBackgroundPage.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\OXCustomizeCaptionPage.cpp # 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End Source File # Begin Source File SOURCE=..\..\..\source\OXSizeCtrlBar.CPP # End Source File # Begin Source File SOURCE=..\..\..\source\OXSizeDockBar.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\OXSizeToolBar.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\OXSkinnedComboBox.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\OXSkinnedSpinCtrl.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\OXSkinnedTabCtrl.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\OXSkins.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\OXSplashWnd.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\OXSplashWndDIB.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\OXSplitterColRowState.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\OXSplitterRect.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\OXStatic.cpp # End Source File # Begin Source File SOURCE=..\..\..\source\OXSzMiniDockFrmWnd.cpp # 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