# Microsoft Developer Studio Project File - Name="SkinsDemo" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=SkinsDemo - Win32 Unicode Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "SkinsDemo.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "SkinsDemo.mak" CFG="SkinsDemo - Win32 Unicode Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "SkinsDemo - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "SkinsDemo - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE "SkinsDemo - Win32 Unicode Release" (based on "Win32 (x86) Application") !MESSAGE "SkinsDemo - Win32 Unicode Debug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "SkinsDemo - Win32 Release" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 5 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c # 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ADD CPP /nologo /MDd /W4 /Gm /GX /ZI /Od /I "..\..\..\include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Fr /Yu"stdafx.h" /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /i "..\..\..\include" /d "_DEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 /nologo /subsystem:windows /debug /machine:I386 /out:"SkinsDemo.exe" /pdbtype:sept !ELSEIF "$(CFG)" == "SkinsDemo - Win32 Unicode Release" # PROP BASE Use_MFC 5 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "SkinsDemo___Win32_Unicode_Release" # PROP BASE Intermediate_Dir "SkinsDemo___Win32_Unicode_Release" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 5 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "ReleaseU" # PROP Intermediate_Dir "ReleaseU" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_UNICODE" /Yu"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /i "..\..\..\include" /d "NDEBUG" # ADD RSC /l 0x409 /i "..\..\..\include" /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /machine:I386 /out:"SkinsDemo.exe" # ADD LINK32 /nologo /entry:"wWinMainCRTStartup" /subsystem:windows /machine:I386 /out:"SkinsDemo.exe" !ELSEIF "$(CFG)" == "SkinsDemo - Win32 Unicode Debug" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "SkinsDemo___Win32_Unicode_Debug" # PROP BASE Intermediate_Dir "SkinsDemo___Win32_Unicode_Debug" # 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