// SkinsDemo.h : main header file for the SKINSDEMO application // #if !defined(AFX_SKINSDEMO_H__698DEA13_A6F8_421B_810B_B8C827F5B9E3__INCLUDED_) #define AFX_SKINSDEMO_H__698DEA13_A6F8_421B_810B_B8C827F5B9E3__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols #include "OXSkins.h" ///////////////////////////////////////////////////////////////////////////// // CSkinsDemoApp: // See SkinsDemo.cpp for the implementation of this class // // STEP 1 - Derive your application class from COXSkinnedApp insted of CWinApp. class CSkinsDemoApp : public COXSkinnedApp { public: CSkinsDemoApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CSkinsDemoApp) public: virtual BOOL InitInstance(); virtual int ExitInstance(); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CSkinsDemoApp) afx_msg void OnAppAbout(); // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_SKINSDEMO_H__698DEA13_A6F8_421B_810B_B8C827F5B9E3__INCLUDED_)