// EditList1Dlg.cpp : implementation file // #include "stdafx.h" #include "utsampleabout.h" #include "EditList1.h" #include "EditList1Dlg.h" #include // for WM_KICKIDLE #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CEditList1Dlg dialog CEditList1Dlg::CEditList1Dlg(CWnd* pParent /*=NULL*/) : CDialog(CEditList1Dlg::IDD, pParent), m_EditListCtrl(COXEditList::TBPHorizontalTopLeft, FALSE /* bAllowDuplicates */, TRUE /* bOrderedList */) { //{{AFX_DATA_INIT(CEditList1Dlg) //}}AFX_DATA_INIT // Note that LoadIcon does not require a subsequent DestroyIcon in Win32 m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); } void CEditList1Dlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CEditList1Dlg) DDX_Control(pDX, IDC_CONTEXT_LIST, m_EditListCtrl); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CEditList1Dlg, CDialog) //{{AFX_MSG_MAP(CEditList1Dlg) ON_WM_SYSCOMMAND() ON_WM_PAINT() ON_WM_QUERYDRAGICON() //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CEditList1Dlg message handlers BOOL CEditList1Dlg::OnInitDialog() { CDialog::OnInitDialog(); // Add "About..." menu item to system menu. // IDM_ABOUTBOX must be in the system command range. ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX); ASSERT(IDM_ABOUTBOX < 0xF000); CMenu* pSysMenu = GetSystemMenu(FALSE); if (pSysMenu != NULL) { CString strAboutMenu; strAboutMenu.LoadString(IDS_ABOUTBOX); if (!strAboutMenu.IsEmpty()) { pSysMenu->AppendMenu(MF_SEPARATOR); pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu); } } // Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon VERIFY(m_ContextImageSmall.Create(IDB_IMAGELIST,16,0,RGB(255,0,255))); m_ContextImageSmall.SetBkColor(GetSysColor(COLOR_WINDOW)); // ... Associate the image lists with the context list m_EditListCtrl.SetImageList(&m_ContextImageSmall, LVSIL_SMALL); // Add the necessary rows TCHAR sBuffer[20]; // Insert the item for (int j = 0; j < 10 ; j++) { wsprintf(sBuffer, _T("ListItem %i"), j + 1); m_EditListCtrl.InsertItem(j, sBuffer, 1); } m_EditListCtrl.SetFlatToolbar( TRUE ); // ... Set focus to the control m_EditListCtrl.SetFocus(); return FALSE; // return TRUE unless you set the focus to a control } void CEditList1Dlg::OnSysCommand(UINT nID, LPARAM lParam) { if ((nID & 0xFFF0) == IDM_ABOUTBOX) { CUTSampleAboutDlg dlgAbout(IDR_MAINFRAME,ID_DESCRIPTION_FILE); dlgAbout.DoModal(); } else { CDialog::OnSysCommand(nID, lParam); } } // If you add a minimize button to your dialog, you will need the code below // to draw the icon. For MFC applications using the document/view model, // this is automatically done for you by the framework. void CEditList1Dlg::OnPaint() { if (IsIconic()) { CPaintDC dc(this); // device context for painting SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0); // Center icon in client rectangle int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect; GetClientRect(&rect); int x = (rect.Width() - cxIcon + 1) / 2; int y = (rect.Height() - cyIcon + 1) / 2; // Draw the icon dc.DrawIcon(x, y, m_hIcon); } else { CDialog::OnPaint(); } } // The system calls this to obtain the cursor to display while the user drags // the minimized window. HCURSOR CEditList1Dlg::OnQueryDragIcon() { return (HCURSOR) m_hIcon; } BOOL CEditList1Dlg::OnCommand(WPARAM wParam, LPARAM lParam) { if ((wParam == IDOK) && (::GetFocus() == m_EditListCtrl.m_hWnd)) { // User pressed ENTER while the list of contexts has focus // Normally this would activate the default button (IDOK) // We change this into editing the current item of the context list ASSERT(CWnd::GetFocus() == &m_EditListCtrl); m_EditListCtrl.EditNewItem(); // We processed the message ourselves and will not pass on to base class implementation return TRUE; } return CDialog::OnCommand(wParam, lParam); } LRESULT CEditList1Dlg::OnKickIdle(WPARAM wParam, LPARAM lParam) { UNREFERENCED_PARAMETER(wParam); UNREFERENCED_PARAMETER(lParam); ASSERT(wParam == MSGF_DIALOGBOX); BOOL bContinueIdle = TRUE; // Update our controls // ConditionalDisable(); // Update the context list m_EditListCtrl.OnIdle(); return bContinueIdle; } void CEditList1Dlg::OnOK() { // TODO: Add extra validation here CDialog::OnOK(); }