// ItemTips.h : main header file for the ITEMTIPS application // #if !defined(AFX_ITEMTIPS_H__60CB2B7A_E9A4_11D1_8855_0080C83F712F__INCLUDED_) #define AFX_ITEMTIPS_H__60CB2B7A_E9A4_11D1_8855_0080C83F712F__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols #define LISTICONCOUNT 4 #define ICONLISTFIRST 0 #define ICONLISTLAST (ICONLISTFIRST + LISTICONCOUNT - 1) #define ICONCOUNT (LISTICONCOUNT) #define COLOR_BLUE RGB(0,0,255) #define COLOR_RED RGB(255,0,0) #define COLOR_YELLOW RGB(255,255,0) ///////////////////////////////////////////////////////////////////////////// // CItemTipsApp: // See ItemTips.cpp for the implementation of this class // class CItemTipsApp : public CWinApp { public: CItemTipsApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CItemTipsApp) public: virtual BOOL InitInstance(); virtual int ExitInstance(); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CItemTipsApp) // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_ITEMTIPS_H__60CB2B7A_E9A4_11D1_8855_0080C83F712F__INCLUDED_)