// Roll32.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "example.h" #include "Roll32.h" #include "mainfrm.h" #include "Roll3doc.h" #include "Roll3vw.h" #include "UTSampleAbout.h" #ifdef _DEBUG #undef THIS_FILE static char BASED_CODE THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CRoll32App BEGIN_MESSAGE_MAP(CRoll32App, CWinApp) //{{AFX_MSG_MAP(CRoll32App) ON_COMMAND(ID_APP_ABOUT, OnAppAbout) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG_MAP // Standard file based document commands ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew) ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen) // Standard print setup command ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CRoll32App construction CRoll32App::CRoll32App() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CRoll32App object CRoll32App theApp; static HINSTANCE g_hRichEdDLL=NULL; ///////////////////////////////////////////////////////////////////////////// // CRoll32App initialization BOOL CRoll32App::InitInstance() { // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. // Initialize RichEdit control // for About Dialog if(g_hRichEdDLL==NULL) { g_hRichEdDLL=::LoadLibrary(_T("RICHED32.DLL")); if(g_hRichEdDLL==NULL) TRACE(_T("Cannot load library to display RichEditTextControl")); } #ifdef _WIN32 #if _MSC_VER < 1400 Enable3dControls(); #endif #endif m_pExample = NULL; LoadStdProfileSettings(); // Load standard INI file options (including MRU) // Register the application's document templates. Document templates // serve as the connection between documents, frame windows and views. CMultiDocTemplate* pDocTemplate; pDocTemplate = new CMultiDocTemplate( IDR_ROLL32TYPE, RUNTIME_CLASS(CRoll32Doc), RUNTIME_CLASS(CMDIChildWnd), // standard MDI child frame RUNTIME_CLASS(CRoll32View)); AddDocTemplate(pDocTemplate); // create main MDI Frame window CMainFrame* pMainFrame = new CMainFrame; if (!pMainFrame->LoadFrame(IDR_MAINFRAME)) return FALSE; m_pMainWnd = pMainFrame; // Enable DDE Execute open EnableShellOpen(); RegisterShellFileTypes(); // simple command line parsing if (m_lpCmdLine[0] == '\0') { // create a new (empty) document OnFileNew(); } else { // open an existing document OpenDocumentFile(m_lpCmdLine); } // Enable drag/drop open m_pMainWnd->DragAcceptFiles(); // The main window has been initialized, so show and update it. pMainFrame->ShowWindow(m_nCmdShow); pMainFrame->UpdateWindow(); return TRUE; } // App command to run the dialog void CRoll32App::OnAppAbout() { CUTSampleAboutDlg aboutDlg(IDR_MAINFRAME,ID_DESCRIPTION_FILE); aboutDlg.DoModal(); } ///////////////////////////////////////////////////////////////////////////// // CRoll32App commands int CRoll32App::ExitInstance() { // TODO: Add your specialized code here and/or call the base class // unload the library if(g_hRichEdDLL!=NULL) ::FreeLibrary(g_hRichEdDLL); return CWinApp::ExitInstance(); }