// SpinEx.h : main header file for the SPINEX application // #if !defined(AFX_SPINEX_H__B6E68EB8_1621_11D1_A271_0000929B340A__INCLUDED_) #define AFX_SPINEX_H__B6E68EB8_1621_11D1_A271_0000929B340A__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols ///////////////////////////////////////////////////////////////////////////// // CSpinExApp: // See SpinEx.cpp for the implementation of this class // class CSpinExApp : public CWinApp { public: CSpinExApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CSpinExApp) public: virtual BOOL InitInstance(); virtual int ExitInstance(); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CSpinExApp) // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_SPINEX_H__B6E68EB8_1621_11D1_A271_0000929B340A__INCLUDED_)