// EventLog.h : main header file for the EVENTLOG application // #if !defined(AFX_EVENTLOG_H__B2FDEA46_8819_11D1_A3D5_0080C83F712F__INCLUDED_) #define AFX_EVENTLOG_H__B2FDEA46_8819_11D1_A3D5_0080C83F712F__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols ///////////////////////////////////////////////////////////////////////////// // CEventLogApp: // See EventLog.cpp for the implementation of this class // class CEventLogApp : public CWinApp { public: CEventLogApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CEventLogApp) public: virtual BOOL InitInstance(); virtual int ExitInstance(); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CEventLogApp) // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_EVENTLOG_H__B2FDEA46_8819_11D1_A3D5_0080C83F712F__INCLUDED_)