// SoundManagerDlg.cpp : implementation file // #include "stdafx.h" #include "SoundManager.h" #include "SoundManagerDlg.h" #include "OXSoundCustomizeDlg.h" #include "UTBStrOp.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif // message to react on "About" action static UINT g_nAboutMsgID=RegisterWindowMessage(_T("AboutSoundEffectOrganizer")); ///////////////////////////////////////////////////////////////////////////// // CSoundManagerDlg dialog CSoundManagerDlg::CSoundManagerDlg(CWnd* pParent /*=NULL*/) : CDialog(CSoundManagerDlg::IDD, pParent) { //{{AFX_DATA_INIT(CSoundManagerDlg) //}}AFX_DATA_INIT // Note that LoadIcon does not require a subsequent DestroyIcon in Win32 m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); } void CSoundManagerDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CSoundManagerDlg) DDX_Control(pDX, IDC_STATIC_OPTION9, m_ctlClose); DDX_Control(pDX, IDC_STATIC_OPTION8, m_ctlCustomize); DDX_Control(pDX, IDC_STATIC_OPTION7, m_ctlOption7); DDX_Control(pDX, IDC_STATIC_OPTION6, m_ctlOption6); DDX_Control(pDX, IDC_STATIC_OPTION5, m_ctlOption5); DDX_Control(pDX, IDC_STATIC_ABOUT, m_ctlAbout); DDX_Control(pDX, IDC_STATIC_OPTION4, m_ctlOption4); DDX_Control(pDX, IDC_STATIC_OPTION3, m_ctlOption3); DDX_Control(pDX, IDC_STATIC_OPTION2, m_ctlOption2); DDX_Control(pDX, IDC_STATIC_OPTION1, m_ctlOption1); DDX_Control(pDX, IDC_STATIC_INFO, m_ctlInfo); DDX_Control(pDX, IDC_ANIMATE_MFC, m_animMFC); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CSoundManagerDlg, CDialog) //{{AFX_MSG_MAP(CSoundManagerDlg) ON_WM_SYSCOMMAND() ON_WM_PAINT() ON_WM_QUERYDRAGICON() //}}AFX_MSG_MAP ON_REGISTERED_MESSAGE(g_nAboutMsgID,OnAboutActivated) ON_MESSAGE(WM_APP_CUSTOMIZE,OnCustomize) ON_MESSAGE(WM_APP_CLOSE,OnClose) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CSoundManagerDlg message handlers BOOL CSoundManagerDlg::OnInitDialog() { CDialog::OnInitDialog(); // Add "About..." menu item to system menu. // IDM_ABOUTBOX must be in the system command range. ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX); ASSERT(IDM_ABOUTBOX < 0xF000); CMenu* pSysMenu = GetSystemMenu(FALSE); if (pSysMenu != NULL) { CString strAboutMenu; strAboutMenu.LoadString(IDS_ABOUTBOX); if (!strAboutMenu.IsEmpty()) { pSysMenu->AppendMenu(MF_SEPARATOR); pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu); } } // Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon // TODO: Add extra initialization here LOGFONT lf; // set action as userdefined // don't forget to set callback message and handle to recipient window if(GetFont()->GetObject(sizeof(lf), &lf)) { lf.lfHeight=-12; lf.lfUnderline=FALSE; lf.lfWeight=FW_BOLD; UTBStr::tcsncpy(lf.lfFaceName, LF_FACESIZE, _T("Arial"),LF_FACESIZE); m_ctlAbout.SetTextLogFont(&lf); } m_ctlAbout.SetUnvisitedColor(RGB(0,128,128)); m_ctlAbout.SetAction(ID_HLACTION_USERDEFINED,NULL,NULL,NULL, SW_SHOWNORMAL,g_nAboutMsgID,GetSafeHwnd()); m_ctlAbout.SetShowToolTip(TRUE); m_ctlAbout.SetToolTipText(_T("Information about COXSoundEffectOrganizer")); m_ctlAbout.SetFitToText(FALSE); VERIFY(m_SoundEffectOrganizer.RegisterPlayEvent(&m_ctlAbout,HWM_MOUSEENTER, _T(".\\Sound\\HeartBeat2.wav"),TRUE,-1,TRUE)); VERIFY(m_SoundEffectOrganizer.RegisterPlayEvent(&m_ctlAbout,WM_LBUTTONDOWN, _T(".\\Sound\\Camera.wav"))); VERIFY(m_SoundEffectOrganizer.RegisterStopEvent(&m_ctlAbout,HWM_MOUSELEAVE)); // menu options COLORREF clrText=::GetSysColor(COLOR_BTNTEXT); COLORREF clrBack=::GetSysColor(COLOR_BTNFACE); int nFontHeight=24; int nFontWeight=FW_BOLD; CString sFontName=_T("Times New Roman"); BOOL bEmboss=TRUE; int nHorzAlignment=OX_ALIGNHORZ_LEFT; int nVertAlignment=OX_ALIGNVERT_CENTER; CString sEnterSound=_T(".\\Sound\\camera.wav"); CString sClickSound=_T(".\\Sound\\deal.wav"); SetupStaticControl(&m_ctlOption1,clrText,clrBack,nFontHeight,nFontWeight, sFontName,bEmboss,nHorzAlignment,nVertAlignment, sEnterSound, sClickSound); SetupStaticControl(&m_ctlOption2,clrText,clrBack,nFontHeight,nFontWeight, sFontName,bEmboss,nHorzAlignment,nVertAlignment, sEnterSound, sClickSound); SetupStaticControl(&m_ctlOption3,clrText,clrBack,nFontHeight,nFontWeight, sFontName,bEmboss,nHorzAlignment,nVertAlignment, sEnterSound, sClickSound); SetupStaticControl(&m_ctlOption4,clrText,clrBack,nFontHeight,nFontWeight, sFontName,bEmboss,nHorzAlignment,nVertAlignment, sEnterSound, sClickSound); SetupStaticControl(&m_ctlOption5,clrText,clrBack,nFontHeight,nFontWeight, sFontName,bEmboss,nHorzAlignment,nVertAlignment, sEnterSound, sClickSound); SetupStaticControl(&m_ctlOption6,clrText,clrBack,nFontHeight,nFontWeight, sFontName,bEmboss,nHorzAlignment,nVertAlignment, sEnterSound, sClickSound); SetupStaticControl(&m_ctlOption7,clrText,clrBack,nFontHeight,nFontWeight, sFontName,bEmboss,nHorzAlignment,nVertAlignment, sEnterSound, sClickSound); sFontName=_T("Arial"); nFontHeight=24; nFontWeight=FW_NORMAL; SetupStaticControl(&m_ctlCustomize,clrText,clrBack,nFontHeight,nFontWeight, sFontName,bEmboss,nHorzAlignment,nVertAlignment, sEnterSound, sClickSound); SetupStaticControl(&m_ctlClose,clrText,clrBack,nFontHeight,nFontWeight, sFontName,bEmboss,nHorzAlignment,nVertAlignment, sEnterSound, sClickSound); // logo m_ctlInfo.SetTextColor(::GetSysColor(COLOR_BTNFACE)); m_ctlInfo.SetBkColor(::GetSysColor(COLOR_BTNSHADOW)); m_ctlInfo.SetHorzAlignment(OX_ALIGNHORZ_CENTER); m_ctlInfo.SetVertAlignment(OX_ALIGNVERT_BOTTOM); if(m_ctlInfo.GetLogFont(&lf)) { lf.lfHeight=36; lf.lfWidth=0; lf.lfWeight=FW_BOLD; m_ctlInfo.SetLogFont(&lf); } m_ctlInfo.SetFontName(_T("Arial")); m_ctlInfo.SetEmboss(); m_ctlInfo.SetCharSet(ANSI_CHARSET); m_ctlInfo.SetStringAngle(900,TRUE); // animation m_animMFC.Open(IDR_ANIMATEDLOGO); VERIFY(m_SoundEffectOrganizer. RegisterPlayEvent(&m_animMFC,HWM_MOUSEENTER,IDR_DRUMROLL)); // load saved in registry sound effects m_SoundEffectOrganizer.LoadState(&m_animMFC,_T("Animation")); m_SoundEffectOrganizer.LoadState(&m_ctlAbout,_T("About Shortcut")); m_SoundEffectOrganizer.LoadState(&m_ctlOption1,_T("Option1")); m_SoundEffectOrganizer.LoadState(&m_ctlOption2,_T("Option2")); m_SoundEffectOrganizer.LoadState(&m_ctlOption3,_T("Option3")); m_SoundEffectOrganizer.LoadState(&m_ctlOption4,_T("Option4")); m_SoundEffectOrganizer.LoadState(&m_ctlOption5,_T("Option5")); m_SoundEffectOrganizer.LoadState(&m_ctlOption6,_T("Option6")); m_SoundEffectOrganizer.LoadState(&m_ctlOption7,_T("Option7")); m_SoundEffectOrganizer.LoadState(&m_ctlCustomize,_T("Customize")); m_SoundEffectOrganizer.LoadState(&m_ctlClose,_T("Close")); // Install caption painter m_Caption.Attach(this); COXCaptionInfo* pCI=m_Caption.GetCaptionInfo(TRUE); pCI->SetBackgroundColor(RGB(0xff,0x68,0x20)); pCI=m_Caption.GetCaptionInfo(FALSE); pCI->SetBackgroundColor(RGB(0xD2,0xB4,0x8C)); SendMessage(WM_NCPAINT); return TRUE; // return TRUE unless you set the focus to a control } void CSoundManagerDlg::OnSysCommand(UINT nID, LPARAM lParam) { if ((nID & 0xFFF0) == IDM_ABOUTBOX) { CUTSampleAboutDlg dlgAbout(IDR_MAINFRAME,ID_DESCRIPTION_FILE); dlgAbout.DoModal(); } else { CDialog::OnSysCommand(nID, lParam); } } // If you add a minimize button to your dialog, you will need the code below // to draw the icon. For MFC applications using the document/view model, // this is automatically done for you by the framework. void CSoundManagerDlg::OnPaint() { if (IsIconic()) { CPaintDC dc(this); // device context for painting SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0); // Center icon in client rectangle int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect; GetClientRect(&rect); int x = (rect.Width() - cxIcon + 1) / 2; int y = (rect.Height() - cyIcon + 1) / 2; // Draw the icon dc.DrawIcon(x, y, m_hIcon); } else { CDialog::OnPaint(); } } // The system calls this to obtain the cursor to display while the user drags // the minimized window. HCURSOR CSoundManagerDlg::OnQueryDragIcon() { return (HCURSOR) m_hIcon; } void CSoundManagerDlg::SetupStaticControl(CMyStatic* m_pctl, COLORREF clrText, COLORREF clrBack, int nFontHeight, int nFontWeight,CString sFontName, BOOL bEmboss, int nHorzAlignment, int nVertAlignment, CString sEnterSound, CString sClickSound) { m_pctl->SetTextColor(clrText); m_pctl->SetBkColor(clrBack); LOGFONT lf; if(m_pctl->GetLogFont(&lf)) { lf.lfHeight=nFontHeight; lf.lfWeight=nFontWeight; m_pctl->SetLogFont(&lf); } m_pctl->SetFontName(sFontName); m_pctl->SetEmboss(bEmboss); m_pctl->SetHorzAlignment(nHorzAlignment); m_pctl->SetVertAlignment(nVertAlignment); m_pctl->SetCharSet(ANSI_CHARSET,TRUE); VERIFY(m_SoundEffectOrganizer. RegisterPlayEvent(m_pctl,WM_LBUTTONDOWN,sEnterSound)); VERIFY(m_SoundEffectOrganizer.RegisterPlayEvent(m_pctl,HWM_MOUSEENTER, sClickSound,FALSE,-1,FALSE)); } // "About" action was activated LONG CSoundManagerDlg::OnAboutActivated(UINT wParam, LONG lParam) { UNREFERENCED_PARAMETER(wParam); UNREFERENCED_PARAMETER(lParam); CUTSampleAboutDlg dlgAbout(IDR_MAINFRAME, ID_DESCRIPTION_FILE); dlgAbout.DoModal(); return (LONG)1; } LONG CSoundManagerDlg::OnCustomize(UINT wParam, LONG lParam) { // TODO: Add your control notification handler code here UNREFERENCED_PARAMETER(wParam); UNREFERENCED_PARAMETER(lParam); COXSoundCustomizeDlg customizeDlg(this,&m_SoundEffectOrganizer, LT_EVENT,SCDS_NOTOGGLE|SCDS_SAVESTATE|SCDS_LOADSTATE); customizeDlg.DoModal(); return (LONG)0; } LONG CSoundManagerDlg::OnClose(UINT wParam, LONG lParam) { // TODO: Add your control notification handler code here UNREFERENCED_PARAMETER(wParam); UNREFERENCED_PARAMETER(lParam); // save in registry sound effects m_SoundEffectOrganizer.SaveState(&m_animMFC,_T("Animation")); m_SoundEffectOrganizer.SaveState(&m_ctlAbout,_T("About Shortcut")); m_SoundEffectOrganizer.SaveState(&m_ctlOption1,_T("Option1")); m_SoundEffectOrganizer.SaveState(&m_ctlOption2,_T("Option2")); m_SoundEffectOrganizer.SaveState(&m_ctlOption3,_T("Option3")); m_SoundEffectOrganizer.SaveState(&m_ctlOption4,_T("Option4")); m_SoundEffectOrganizer.SaveState(&m_ctlOption5,_T("Option5")); m_SoundEffectOrganizer.SaveState(&m_ctlOption6,_T("Option6")); m_SoundEffectOrganizer.SaveState(&m_ctlOption7,_T("Option7")); m_SoundEffectOrganizer.SaveState(&m_ctlCustomize,_T("Customize")); m_SoundEffectOrganizer.SaveState(&m_ctlClose,_T("Close")); CDialog::OnOK(); return (LONG)0; }