2025-11-27 16:46:48 +09:00

97 lines
2.6 KiB
C++

// SEHDemo.cpp : Defines the class behaviors for the application.
//
//----------------- Dundas Software ----------------------------------------
//========================================================================
#include "stdafx.h"
#include "SEHDemo.h"
#include "SEHDemoDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSEHDemoApp
BEGIN_MESSAGE_MAP(CSEHDemoApp, CWinApp)
//{{AFX_MSG_MAP(CSEHDemoApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSEHDemoApp construction
CSEHDemoApp::CSEHDemoApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CSEHDemoApp object
CSEHDemoApp theApp;
static HINSTANCE g_hRichEdDLL=NULL;
/////////////////////////////////////////////////////////////////////////////
// CSEHDemoApp initialization
BOOL CSEHDemoApp::InitInstance()
{
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
// Initialize RichEdit control
// for About Dialog
if(g_hRichEdDLL==NULL)
{
g_hRichEdDLL=::LoadLibrary(_T("RICHED32.DLL"));
if(g_hRichEdDLL==NULL)
TRACE(_T("Cannot load library to display RichEditTextControl"));
}
CSEHDemoDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
int CSEHDemoApp::ExitInstance()
{
// TODO: Add your specialized code here and/or call the base class
// unload the library
if(g_hRichEdDLL!=NULL)
::FreeLibrary(g_hRichEdDLL);
return CWinApp::ExitInstance();
}