2025-11-27 16:46:48 +09:00

138 lines
4.0 KiB
C++

// BackgroundPainter.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "BackgroundPainter.h"
#include "MainFrm.h"
#include "ChildFrm.h"
#include "BackgroundPainterDoc.h"
#include "BackgroundPainterView.h"
#include "UTSampleAbout.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CBackgroundPainterApp
BEGIN_MESSAGE_MAP(CBackgroundPainterApp, CWinApp)
//{{AFX_MSG_MAP(CBackgroundPainterApp)
ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
// Standard file based document commands
ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
// Standard print setup command
ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CBackgroundPainterApp construction
CBackgroundPainterApp::CBackgroundPainterApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CBackgroundPainterApp object
CBackgroundPainterApp theApp;
static HINSTANCE g_hRichEdDLL=NULL;
/////////////////////////////////////////////////////////////////////////////
// CBackgroundPainterApp initialization
BOOL CBackgroundPainterApp::InitInstance()
{
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
// Initialize RichEdit control
// for About Dialog
if(g_hRichEdDLL==NULL)
{
g_hRichEdDLL=::LoadLibrary(_T("RICHED32.DLL"));
if(g_hRichEdDLL==NULL)
TRACE(_T("Cannot load library to display RichEditTextControl"));
}
#if _MSC_VER < 1400
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
#endif
// Change the registry key under which our settings are stored.
// TODO: You should modify this string to be something appropriate
// such as the name of your company or organization.
SetRegistryKey(_T("Local AppWizard-Generated Applications"));
LoadStdProfileSettings(); // Load standard INI file options (including MRU)
// Register the application's document templates. Document templates
// serve as the connection between documents, frame windows and views.
CMultiDocTemplate* pDocTemplate;
pDocTemplate = new CMultiDocTemplate(
IDR_BACKGRTYPE,
RUNTIME_CLASS(CBackgroundPainterDoc),
RUNTIME_CLASS(CChildFrame), // custom MDI child frame
RUNTIME_CLASS(CBackgroundPainterView));
AddDocTemplate(pDocTemplate);
// create main MDI Frame window
CMainFrame* pMainFrame = new CMainFrame;
if (!pMainFrame->LoadFrame(IDR_MAINFRAME))
return FALSE;
m_pMainWnd = pMainFrame;
// Parse command line for standard shell commands, DDE, file open
CCommandLineInfo cmdInfo;
ParseCommandLine(cmdInfo);
// Dispatch commands specified on the command line
if (!ProcessShellCommand(cmdInfo))
return FALSE;
// The main window has been initialized, so show and update it.
pMainFrame->ShowWindow(m_nCmdShow);
pMainFrame->UpdateWindow();
return TRUE;
}
// App command to run the dialog
void CBackgroundPainterApp::OnAppAbout()
{
CUTSampleAboutDlg dlgAbout(IDR_MAINFRAME,ID_DESCRIPTION_FILE);
dlgAbout.DoModal();
}
/////////////////////////////////////////////////////////////////////////////
// CBackgroundPainterApp message handlers
int CBackgroundPainterApp::ExitInstance()
{
// TODO: Add your specialized code here and/or call the base class
// unload the library
if(g_hRichEdDLL!=NULL)
::FreeLibrary(g_hRichEdDLL);
return CWinApp::ExitInstance();
}