2025-11-27 16:46:48 +09:00

417 lines
12 KiB
C++

// ==========================================================================
// Class Implementation : COXCompressor
// ==========================================================================
// Source file :compress.cpp
// Version: 9.3
// This software along with its related components, documentation and files ("The Libraries")
// is © 1994-2007 The Code Project (1612916 Ontario Limited) and use of The Libraries is
// governed by a software license agreement ("Agreement"). Copies of the Agreement are
// available at The Code Project (www.codeproject.com), as part of the package you downloaded
// to obtain this file, or directly from our office. For a copy of the license governing
// this software, you may contact us at legalaffairs@codeproject.com, or by calling 416-849-8900.
// //////////////////////////////////////////////////////////////////////////
#include "stdafx.h" // standard MFC include
#include "oxcompr.h" // class specification
#include "oxbitbuf.h"
#include "UTB64Bit.h"
#ifdef _DEBUG
#undef THIS_FILE
static char BASED_CODE THIS_FILE[] = __FILE__;
#endif
#ifndef WIN32
typedef unsigned char UCHAR;
#endif
IMPLEMENT_DYNAMIC(COXCompressor, CObject)
#define new DEBUG_NEW
/////////////////////////////////////////////////////////////////////////////
// Definition of static members
// Data members -------------------------------------------------------------
// protected:
// private:
// Member functions ---------------------------------------------------------
// public:
COXCompressor::COXCompressor()
{
TRY
{
m_window = new unsigned char[WINDOW_SIZE];
}
CATCH(CMemoryException, e)
{
TRACE(_T("COXCompressor::COXCompressor : Memory allocation not succeeded !!"));
THROW_LAST();
}
END_CATCH
memset(&m_window[0],0,WINDOW_SIZE);
}
COXCompressor::~COXCompressor()
{
delete [] m_window;
}
int COXCompressor::Compress(const LPBYTE pInBuffer, int nInLength,
LPBYTE pOutBuffer, int nMaxOutLength)
/*
* This is the compression routine. It has to first load up the look
* ahead buffer, then go into the main compression loop. The main loop
* decides whether to output a single character or an index/length
* token that defines a phrase. Once the character or phrase has been
* sent out, another loop has to run. The second loop reads in new
* characters, deletes the strings that are overwritten by the new
* character, then adds the strings that are created by the new
* character.
*/
{
ASSERT ( pInBuffer != NULL );
ASSERT ( AfxIsValidAddress(pOutBuffer,nMaxOutLength) );
if (nInLength == 0)
{
pOutBuffer = NULL;
return 0;
}
int i;
int look_ahead_bytes;
int current_position;
int replace_count;
int match_length;
int match_position;
int counter = 0;
LPBYTE pIterateInBuffer = pInBuffer;
COXBitBuffer bitBuffer(pOutBuffer);
current_position = 1;
for ( i = 0 ; i < LOOK_AHEAD_SIZE ; i++ )
{
if ( i >= nInLength || (bitBuffer.GetCompressedLength() > nMaxOutLength) )
break;
m_window[current_position + i ] = *pIterateInBuffer++;
counter++;
}
look_ahead_bytes = i;
InitTree( current_position );
match_length = 0;
match_position = 0;
while ( look_ahead_bytes > 0 )
{
if ( match_length > look_ahead_bytes )
match_length = look_ahead_bytes;
if ( match_length <= BREAK_EVEN )
{
replace_count = 1;
bitBuffer.OutputBit( 1 );
bitBuffer.OutputBits( (unsigned long) m_window[ current_position ], 8 );
}
else
{
bitBuffer.OutputBit( 0 );
bitBuffer.OutputBits( (unsigned long) match_position, INDEX_BIT_COUNT );
bitBuffer.OutputBits( (unsigned long) ( match_length - ( BREAK_EVEN + 1 ) ),
LENGTH_BIT_COUNT );
replace_count = match_length;
}
if (bitBuffer.GetCompressedLength() >= nMaxOutLength)
return -1;
for ( i = 0 ; i < replace_count ; i++ )
{
DeleteString( MOD_WINDOW( current_position + LOOK_AHEAD_SIZE ) );
if ( counter >= nInLength )
look_ahead_bytes--;
else
{
m_window[ MOD_WINDOW( current_position + LOOK_AHEAD_SIZE ) ]
= (unsigned char) *pIterateInBuffer;
pIterateInBuffer++;
counter++;
}
current_position = MOD_WINDOW( current_position + 1 );
if (look_ahead_bytes)
match_length=AddString(current_position,&match_position);
}
};
bitBuffer.OutputBit( 0 );
bitBuffer.OutputBitsEOS( );
return (bitBuffer.GetCompressedLength() >= nMaxOutLength ? -1 :
bitBuffer.GetCompressedLength() );
}
int COXCompressor::Expand(const LPBYTE pInBuffer, int nInLength, LPBYTE pOutBuffer,
int nMaxOutLength)
/*
* This is the expansion routine for the LZSS algorithm. All it has
* to do is read in flag bits, decide whether to read in a character or
* a index/length pair, and take the appropriate action.
*/
{
ASSERT ( pInBuffer != NULL );
ASSERT ( AfxIsValidAddress(pOutBuffer,nMaxOutLength) );
ASSERT ( nInLength != 0 );
int i;
int current_position;
int c;
int match_length;
int match_position;
COXBitBuffer bitBuffer( pInBuffer, nInLength );
LPBYTE pRefOutBuffer = pOutBuffer;
for (int counter = 0; counter < nMaxOutLength; counter++)
pOutBuffer[counter] = 0;
current_position = 1;
for ( ; ; )
{
if ( bitBuffer.InputBit( ) )
{
c = (int) bitBuffer.InputBits( 8 );
*pOutBuffer = (UCHAR)c;
pOutBuffer++;
if ( (pOutBuffer - pRefOutBuffer) > nMaxOutLength)
return -1;
m_window[ current_position ] = (unsigned char) c;
current_position = MOD_WINDOW( current_position + 1 );
}
else
{
match_position = (int) bitBuffer.InputBits( INDEX_BIT_COUNT );
if ( match_position == END_OF_STREAM
&& bitBuffer.GetCompressedLength() == nInLength )
break;
ASSERT( bitBuffer.GetCompressedLength() <= nInLength );
match_length = (int) bitBuffer.InputBits( LENGTH_BIT_COUNT );
match_length += BREAK_EVEN;
for ( i = 0 ; i <= match_length ; i++ )
{
c = m_window[ MOD_WINDOW( match_position + i ) ];
*pOutBuffer = (UCHAR)c;
pOutBuffer++;
if ( (pOutBuffer - pRefOutBuffer) > nMaxOutLength)
return -1;
m_window[ current_position ] = (unsigned char) c;
current_position = MOD_WINDOW( current_position + 1 );
}
}
}
return PtrToInt(pOutBuffer - pRefOutBuffer);
}
#ifdef _DEBUG
void COXCompressor::Dump(CDumpContext& dc) const
{
CObject::Dump(dc);
}
void COXCompressor::AssertValid() const
{
CObject::AssertValid();
}
#endif
// protected:
void COXCompressor::InitTree( int r )
// --- In : r eshtablishing a root node for the tree
// --- Out :
// --- Returns :
// --- Effect : initialization of the entire tree to value NOT_USED (0),
// which is good, since 0 is the NOT_USED code.
{
for ( int counter = 0; counter < TREE_SIZE; counter++)
m_tree[ counter ].parent =
m_tree[ counter ].larger_child =
m_tree[ counter ].smaller_child = NOT_USED;
m_tree[ TREE_ROOT ].larger_child = r;
m_tree[ r ].parent = TREE_ROOT;
m_tree[ r ].larger_child = NOT_USED;
m_tree[ r ].smaller_child = NOT_USED;
}
void COXCompressor::ContractNode( int old_node, int new_node )
// --- In : old_node : node to be removed
// new_node : replacing node, child of the old node
// --- Out :
// --- Returns :
// --- Effect : This routine is used when a node is being deleted. The link to
// its descendant is broken by pulling the descendant in to overlay
// the existing link.
{
m_tree[ new_node ].parent = m_tree[ old_node ].parent;
if ( m_tree[ m_tree[ old_node ].parent ].larger_child == old_node )
m_tree[ m_tree[ old_node ].parent ].larger_child = new_node;
else
m_tree[ m_tree[ old_node ].parent ].smaller_child = new_node;
m_tree[ old_node ].parent = NOT_USED;
}
void COXCompressor::ReplaceNode( int old_node, int new_node )
// --- In : old_node : node to be removed
// new_node : replacing node, the next smaller node in the list
// --- Out :
// --- Returns :
// --- Effect : This routine is also used when a node is being deleted. However,
// in this case, it is being replaced by a node that was not previously
// in the tree.
{
int parent;
parent = m_tree[ old_node ].parent;
if ( m_tree[ parent ].smaller_child == old_node )
m_tree[ parent ].smaller_child = new_node;
else
m_tree[ parent ].larger_child = new_node;
m_tree[ new_node ] = m_tree[ old_node ];
m_tree[ m_tree[ new_node ].smaller_child ].parent = new_node;
m_tree[ m_tree[ new_node ].larger_child ].parent = new_node;
m_tree[ old_node ].parent = NOT_USED;
}
int COXCompressor::FindNextNode( int node )
// --- In : node : node being searched from
// --- Out :
// --- Returns : next smaller node
// --- Effect : This routine is used to find the next smallest node after the node
// argument. It assumes that the node has a smaller child. We find
// the next smallest child by going to the smaller_child node, then
// going to the end of the larger_child descendant chain.
{
int next;
next = m_tree[ node ].smaller_child;
while ( m_tree[ next ].larger_child != NOT_USED )
next = m_tree[ next ].larger_child;
return( next );
}
void COXCompressor::DeleteString( int p )
// --- In : p : node to be deleted
// --- Out :
// --- Returns :
// --- Effect : This routine performs the classic binary tree deletion algorithm.
// If the node to be deleted has a null link in either direction, we
// just pull the non-null link up one to replace the existing link.
// If both links exist, we instead delete the next link in order, which
// is guaranteed to have a null link, then replace the node to be deleted
// with the next link.
{
int replacement;
if ( m_tree[ p ].parent == NOT_USED )
return;
if ( m_tree[ p ].larger_child == NOT_USED )
ContractNode( p, m_tree[ p ].smaller_child );
else if ( m_tree[ p ].smaller_child == NOT_USED )
ContractNode( p, m_tree[ p ].larger_child );
else
{
replacement = FindNextNode( p );
DeleteString( replacement );
ReplaceNode( p, replacement );
}
}
int COXCompressor::AddString( int new_node, int* match_position )
// --- In : new_node : new node to be added
// match_position : tracking the string currently in the tree that best
// matches the one inserted
// --- Out :
// --- Returns : match_length : the length of the matched string
// --- Effect : This where most of the work done by the encoder takes place. This
// routine is responsible for adding the new node to the binary tree.
// It also has to find the best match among all the existing nodes in
// the tree, and return that to the calling routine. To make matters
// even more complicated, if the new_node has a duplicate in the tree,
// the old_node is deleted, for reasons of efficiency.
{
int i;
int test_node;
int match_length;
int *child;
int delta=0;
if ( new_node == END_OF_STREAM )
return( 0 );
test_node = m_tree[ TREE_ROOT ].larger_child;
match_length = 0;
for ( ; ; )
{
for ( i = 0 ; i < LOOK_AHEAD_SIZE ; i++ )
{
delta = m_window[MOD_WINDOW( new_node + i ) ] -
m_window[ MOD_WINDOW( test_node + i ) ];
if ( delta != 0 )
break;
}
if ( i >= match_length )
{
match_length = i;
*match_position = test_node;
if ( match_length >= LOOK_AHEAD_SIZE )
{
ReplaceNode( test_node, new_node );
return( match_length );
}
}
if ( delta >= 0 )
child = &m_tree[ test_node ].larger_child;
else
child = &m_tree[ test_node ].smaller_child;
if ( *child == NOT_USED )
{
*child = new_node;
m_tree[ new_node ].parent = test_node;
m_tree[ new_node ].larger_child = NOT_USED;
m_tree[ new_node ].smaller_child = NOT_USED;
return( match_length );
}
test_node = *child;
}
}
// private:
// Message handlers ---------------------------------------------------------
// ==========================================================================