329 lines
12 KiB
C++
329 lines
12 KiB
C++
// ==========================================================================
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// Class Specification : COXCommunicator
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// ==========================================================================
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// Header file : OXCommunicator.h
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// This software along with its related components, documentation and files ("The Libraries")
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// is © 1994-2007 The Code Project (1612916 Ontario Limited) and use of The Libraries is
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// governed by a software license agreement ("Agreement"). Copies of the Agreement are
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// available at The Code Project (www.codeproject.com), as part of the package you downloaded
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// to obtain this file, or directly from our office. For a copy of the license governing
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// this software, you may contact us at legalaffairs@codeproject.com, or by calling 416-849-8900.
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// //////////////////////////////////////////////////////////////////////////
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// Properties:
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// NO Abstract class (does not have any objects)
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// YES Derived from CSocket
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// NO Is a Cwnd.
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// NO Two stage creation (constructor & Create())
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// NO Has a message map
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// NO Needs a resource (template)
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// NO Persistent objects (saveable on disk)
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// NO Uses exceptions
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// //////////////////////////////////////////////////////////////////////////
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// Desciption :
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// This class can be used to create a client server communication
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// using WinSockets.
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// This class can be used as a client that will connect to a server
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// This is much like the base class CSocket
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// * Initialize(nTimeOut, pCancelWnd)
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// * Create()
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// * Connect(sRemoteAddress, nRemotePort)
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// When you use this class as a server that listens to multiple clients
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// a socket for each client connection will be created.
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// * Initialize(nTimeOut, pCancelWnd)
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// * Create(nServerPort)
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// * Listen()
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// Yo end a communication, just call
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// * Close()
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// To simplify the communications two archives are available,
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// one for reading and one for writing
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// * GetInStream()
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// * GetOutStream()
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// All client connections are also COXCommunicator objects
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// They will be created automatically when a server gets a request
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// from a new client. They can be address by a handle HCLIENT_COMMUNICATOR
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// All callbacks are virtual functions of this class
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// Remark:
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// This type of communication will block like a socket
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// This means that during Send() and Receive() the entire thread will block
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// until the function completes
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// There are three exceptions to this rule :
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// 1) A timer can be specified. When the time out is reached
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// the blocking operation will be cancelled
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// 2) Tou can specify a cancel window. All the messages for this
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// window and its children will still be dispatched
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// 3) WM_PAINT messages will still be dispatched
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// While a communicator is blocking, it may not start a new operation
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// Such a recursive call could occur when the cancel window would
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// initiate a new operation. So be sure to avoid this situation
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// Prerequisites (necessary conditions):
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/////////////////////////////////////////////////////////////////////////////
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#ifndef __OXCOMMUNICATOR_H__
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#define __OXCOMMUNICATOR_H__
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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#include "OXDllExt.h"
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#include <afxtempl.h>
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#define HCLIENT_COMMUNICATOR long
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class OX_CLASS_DECL COXCommunicator : public CSocket
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{
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DECLARE_DYNAMIC(COXCommunicator)
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// Data members -------------------------------------------------------------
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public:
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protected:
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COXCommunicator* m_pMasterCommunicator;
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CMap<COXCommunicator*, COXCommunicator*, HCLIENT_COMMUNICATOR, HCLIENT_COMMUNICATOR> m_connections;
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CSocketFile* m_pFile;
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CArchive* m_pInStream;
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CArchive* m_pOutStream;
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HWND m_hCancelWindow;
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UINT m_nTimeOut;
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UINT m_nTimerID;
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UINT m_nStreamBufferSize;
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static HCLIENT_COMMUNICATOR m_nLastUsedHandle;
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static CMap<UINT, UINT, COXCommunicator*, COXCommunicator*> m_TimerToCommunicator;
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private:
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// Member functions ---------------------------------------------------------
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public:
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COXCommunicator(UINT nStreamBufferSize = 4096, COXCommunicator* pMasterCommunicator = NULL);
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// --- In : nStreamBufferSize : The size of the buffer used for the input and output stream
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// If you intend to use very large objects, increase the buffer size
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// pMasterCommunicator : The master communicator to notify
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// This parameter is only used for client connections
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// and should always by NULL
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// --- Out :
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// --- Returns :
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// --- Effect : Constructs the object
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HCLIENT_COMMUNICATOR GetClientHandle(COXCommunicator* pClientCommunicator);
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// --- In : pClientCommunicator : The client communicator which handle is requested
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// --- Out :
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// --- Returns : The handle of the specified communicator (or NULL when not found)
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// --- Effect :
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COXCommunicator* GetClientCommunicator(HCLIENT_COMMUNICATOR hClient);
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// --- In : hClient : The client communicator handle which object is requested
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// --- Out :
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// --- Returns : A pointer to the specified communicator (or NULL when not found)
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// --- Effect :
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void Initialize(UINT uTimeOut = 10000, CWnd* pCancelWnd = NULL);
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// --- In : uTimeOut : Time out value in milli seconds
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// pCancelWnd : Pointer to the cancel window
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// --- Out :
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// --- Returns :
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// --- Effect : Initializes the communicator
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void SetCancelWindow(CWnd* pCancelWnd);
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// --- In : pCancelWnd : Pointer to the cancel window
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// --- Out :
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// --- Returns :
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// --- Effect : Sets a new cancel window
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void SetTimeOut(UINT uTimeOut);
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// --- In : uTimeOut : Time out value in milli seconds
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// --- Out :
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// --- Returns :
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// --- Effect : Sets a new timeout value
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BOOL IsOpen();
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// --- In :
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// --- Out :
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// --- Returns : Whether a valid socket is associated with this communicator
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// --- Effect :
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BOOL IsListening();
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// --- In :
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// --- Out :
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// --- Returns : Whether this communicator is listening
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// --- Effect :
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BOOL IsBlocking();
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// --- In :
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// --- Out :
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// --- Returns : Whether this communicator is blocking on an operation
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// --- Effect :
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BOOL AreAnyBlocking();
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// --- In :
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// --- Out :
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// --- Returns : Whether this communicator or any client communicators
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// are blocking on an operation
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// --- Effect :
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void CancelAllBlockingCalls();
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// --- In :
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// --- Out :
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// --- Returns :
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// --- Effect : Cancels the blocking call of this communicator and all the
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// client communicators
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DWORD GetMaxReadable();
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// --- In :
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// --- Out :
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// --- Returns : Determine the maximum number of bytes that can be read with
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// one Receive() call.
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// This is normally the same as the total amount of data queued
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// --- Effect :
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CArchive* GetInStream();
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// --- In :
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// --- Out :
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// --- Returns : The input stream of which may be read
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// --- Effect : The communicator must be open
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// Use IsBufferEmpty() to see whether data is still waiting
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CArchive* GetOutStream();
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// --- In :
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// --- Out :
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// --- Returns : The output stream to which may be written
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// --- Effect : The communicator must be open
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// Notifications of a client communicator
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virtual void OnClientCreate(HCLIENT_COMMUNICATOR hClient, COXCommunicator* pClientCommunicator);
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// --- In : hClient : The handle of the client communicator
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// pClientCommunicator : A pointer to the client communicator
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// nErrorCode : The most recent error code of the communicator
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// --- Out :
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// --- Returns :
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// --- Effect : Notifies that a new client communicator has been created
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virtual void OnClientReceive(HCLIENT_COMMUNICATOR hClient, COXCommunicator* pClientCommunicator, DWORD nSize, int nErrorCode);
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// --- In : hClient : The handle of the client communicator
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// pClientCommunicator : A pointer to the client communicator
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// nSize : The number of bytes that can be read in one Receive()
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// nErrorCode : The most recent error code of the communicator
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// --- Out :
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// --- Returns :
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// --- Effect : Notifies that the specified client communicator has received data
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// which can be read using the input stream of the communicator
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virtual void OnClientClose(HCLIENT_COMMUNICATOR hClient, COXCommunicator* pClientCommunicator, int nErrorCode);
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// --- In : hClient : The handle of the client communicator
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// pClientCommunicator : A pointer to the client communicator
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// nErrorCode : The most recent error code of the communicator
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// --- Out :
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// --- Returns :
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// --- Effect : Notifies that the specified client communicator has closed
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virtual void OnClientDestroy(HCLIENT_COMMUNICATOR hClient, COXCommunicator* pClientCommunicator);
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// --- In : hClient : The handle of the client communicator
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// pClientCommunicator : A pointer to the client communicator
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// nErrorCode : The most recent error code of the communicator
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// --- Out :
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// --- Returns :
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// --- Effect : Notifies that an existent client communicator will be destroyed
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// Notifications of this communicator
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virtual void OnServerReceive(DWORD nSize, int nErrorCode);
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// --- In : nSize : The number of bytes that can be read in one Receive()
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// nErrorCode : The most recent error code of the communicator
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// --- Out :
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// --- Returns :
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// --- Effect : Notifies that this communicator has received data
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// which can be read using the input stream
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virtual void OnServerClose(int nErrorCode);
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// --- In : nErrorCode : The most recent error code of the communicator
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// --- Out :
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// --- Returns :
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// --- Effect : Notifies that this communicator has closed
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// The following functions have the save effect as those of the base class CSocket
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// with the additional features of a timeout value and a cancel window
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virtual BOOL Accept(CAsyncSocket& rConnectedSocket,
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SOCKADDR* lpSockAddr = NULL, int* lpSockAddrLen = NULL);
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virtual int Receive(void* lpBuf, int nBufLen, int nFlags = 0);
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virtual int Send(const void* lpBuf, int nBufLen, int nFlags = 0);
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virtual void Close();
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virtual BOOL OnMessagePending();
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// --- In :
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// --- Out :
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// --- Returns :
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// --- Effect : Overrides the base class implementation to add additional features
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#ifdef _DEBUG
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virtual void AssertValid() const;
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// --- In :
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// --- Out :
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// --- Returns :
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// --- Effect : AssertValid performs a validity check on this object
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// by checking its internal state.
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// In the Debug version of the library, AssertValid may assert and
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// thus terminate the program.
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virtual void Dump(CDumpContext& dc) const;
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// --- In : dc : The diagnostic dump context for dumping, usually afxDump.
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// --- Out :
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// --- Returns :
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// --- Effect : Dumps the contents of the object to a CDumpContext object.
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// It provides diagnostic services for yourself and
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// other users of your class.
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// Note The Dump function does not print a newline character
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// at the end of its output.
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#endif
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virtual ~COXCommunicator();
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// --- In :
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// --- Out :
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// --- Returns :
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// --- Effect : Destructor of the object
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protected:
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virtual void OnAccept(int nErrorCode);
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virtual void OnReceive(int nErrorCode);
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virtual void OnClose(int nErrorCode);
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void OnNotifyReceive(COXCommunicator* pClientCommunicator, DWORD nSize, int nErrorCode);
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void OnNotifyClose(COXCommunicator* pClientCommunicator, int nErrorCode);
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void OnNotifyKill(COXCommunicator* pClientCommunicator, int nErrorCode);
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void CreateTimer();
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void CloseTimer();
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static UINT StartTimer(COXCommunicator* pCommunicator, UINT nTimeOut);
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static void StopTimer(UINT nTimerID);
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static void CALLBACK TimerProc(HWND hWnd, UINT nMsg, UINT nTimerID, DWORD dwTime);
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virtual BOOL ConnectHelper(const SOCKADDR* lpSockAddr, int nSockAddrLen);
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virtual int ReceiveFromHelper(void* lpBuf, int nBufLen,
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SOCKADDR* lpSockAddr, int* lpSockAddrLen, int nFlags);
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virtual int SendToHelper(const void* lpBuf, int nBufLen,
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const SOCKADDR* lpSockAddr, int nSockAddrLen, int nFlags);
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private:
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};
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#endif // __OXCOMMUNICATOR_H__
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// ==========================================================================
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