2025-11-27 16:46:48 +09:00

122 lines
3.2 KiB
C++

// SystemStateInfo.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "SystemStateInfo.h"
#include "SSIDialog.h"
#include "OXInstanceManager.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSystemStateInfoApp
BEGIN_MESSAGE_MAP(CSystemStateInfoApp, CWinApp)
//{{AFX_MSG_MAP(CSystemStateInfoApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSystemStateInfoApp construction
CSystemStateInfoApp::CSystemStateInfoApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CSystemStateInfoApp object
CSystemStateInfoApp theApp;
static HINSTANCE g_hRichEdDLL=NULL;
// Construct an instance manager
COXInstanceManager instanceManager(_T("SystemStateInfo"));
/////////////////////////////////////////////////////////////////////////////
// CSystemStateInfoApp initialization
BOOL CSystemStateInfoApp::InitInstance()
{
// Check for previous instances and close this app if we exceeded the maximum
if (instanceManager.HasPreviousInstance())
{
TRACE(_T("Only one instance of <SystemStateInfo> application can be loaded\n"));
// Show existing instance
CDWordArray instanceColl;
if(instanceManager.GetInstanceCollection(instanceColl))
{
DWORD nInstanceID=instanceColl.GetAt(0);
HWND hMainWnd=COXInstanceManager::GetMainWindow(nInstanceID);
if(hMainWnd!=NULL)
::PostMessage(hMainWnd,WM_COMMAND,IDM_RESTORE,(LPARAM)hMainWnd);
}
return FALSE;
}
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
// Initialize RichEdit control
// for About Dialog
if(g_hRichEdDLL==NULL)
{
g_hRichEdDLL=::LoadLibrary(_T("RICHED32.DLL"));
if(g_hRichEdDLL==NULL)
TRACE(_T("Cannot load library to display RichEditTextControl"));
}
#if _MSC_VER < 1400
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
#endif
CSSIDialog dlg(NULL);
m_pMainWnd=&dlg;
switch(dlg.DoModal())
{
case IDOK:
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
break;
case IDCANCEL:
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
break;
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
int CSystemStateInfoApp::ExitInstance()
{
// TODO: Add your specialized code here and/or call the base class
// unload the library
if(g_hRichEdDLL!=NULL)
::FreeLibrary(g_hRichEdDLL);
return CWinApp::ExitInstance();
}