44 lines
1.0 KiB
C++
44 lines
1.0 KiB
C++
// Roll32.h : main header file for the ROLL32 application
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//
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#ifndef __AFXWIN_H__
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#error include 'stdafx.h' before including this file for PCH
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#endif
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#include "resource.h" // main symbols
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/////////////////////////////////////////////////////////////////////////////
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// CRoll32App:
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// See Roll32.cpp for the implementation of this class
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//
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class CExample;
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class CRoll32App : public CWinApp
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{
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protected:
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CExample *m_pExample;
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public:
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CRoll32App();
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CExample *&GetExampleRollup() { return m_pExample; }
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CRoll32App)
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public:
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virtual BOOL InitInstance();
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virtual int ExitInstance();
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//}}AFX_VIRTUAL
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// Implementation
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//{{AFX_MSG(CRoll32App)
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afx_msg void OnAppAbout();
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// NOTE - the ClassWizard will add and remove member functions here.
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// DO NOT EDIT what you see in these blocks of generated code !
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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