2025-11-27 16:46:48 +09:00

44 lines
1.0 KiB
C++

// Roll32.h : main header file for the ROLL32 application
//
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CRoll32App:
// See Roll32.cpp for the implementation of this class
//
class CExample;
class CRoll32App : public CWinApp
{
protected:
CExample *m_pExample;
public:
CRoll32App();
CExample *&GetExampleRollup() { return m_pExample; }
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CRoll32App)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CRoll32App)
afx_msg void OnAppAbout();
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////