82 lines
1.7 KiB
C++
82 lines
1.7 KiB
C++
// Roll3doc.cpp : implementation of the CRoll32Doc class
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//
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#include "stdafx.h"
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#include "Roll32.h"
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#include "Roll3doc.h"
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#ifdef _DEBUG
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#undef THIS_FILE
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static char BASED_CODE THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CRoll32Doc
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IMPLEMENT_DYNCREATE(CRoll32Doc, CDocument)
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BEGIN_MESSAGE_MAP(CRoll32Doc, CDocument)
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//{{AFX_MSG_MAP(CRoll32Doc)
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// NOTE - the ClassWizard will add and remove mapping macros here.
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// DO NOT EDIT what you see in these blocks of generated code!
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CRoll32Doc construction/destruction
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CRoll32Doc::CRoll32Doc()
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{
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// TODO: add one-time construction code here
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m_strTestText = _T("For Rollup with a big caption, double-click view! For a small caption, look at the view menu");
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}
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CRoll32Doc::~CRoll32Doc()
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{
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}
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BOOL CRoll32Doc::OnNewDocument()
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{
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if (!CDocument::OnNewDocument())
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return FALSE;
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// TODO: add reinitialization code here
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// (SDI documents will reuse this document)
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return TRUE;
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}
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/////////////////////////////////////////////////////////////////////////////
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// CRoll32Doc serialization
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void CRoll32Doc::Serialize(CArchive& ar)
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{
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if (ar.IsStoring())
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{
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// TODO: add storing code here
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}
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else
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{
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// TODO: add loading code here
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}
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}
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/////////////////////////////////////////////////////////////////////////////
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// CRoll32Doc diagnostics
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#ifdef _DEBUG
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void CRoll32Doc::AssertValid() const
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{
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CDocument::AssertValid();
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}
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void CRoll32Doc::Dump(CDumpContext& dc) const
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{
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CDocument::Dump(dc);
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}
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#endif //_DEBUG
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/////////////////////////////////////////////////////////////////////////////
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// CRoll32Doc commands
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