324 lines
9.7 KiB
Plaintext
324 lines
9.7 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="ROLL32" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=ROLL32 - Win32 Unicode_Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "Roll32.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "Roll32.mak" CFG="ROLL32 - Win32 Unicode_Debug"
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!MESSAGE
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!MESSAGE "ROLL32 - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE "ROLL32 - Win32 Release_Shared" (based on "Win32 (x86) Application")
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!MESSAGE "ROLL32 - Win32 Unicode_Debug" (based on "Win32 (x86) Application")
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!MESSAGE "ROLL32 - Win32 Unicode_Release" (based on "Win32 (x86) Application")
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# Name "ROLL32 - Win32 Debug"
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# Name "ROLL32 - Win32 Release"
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# Name "ROLL32 - Win32 Release_Shared"
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# Name "ROLL32 - Win32 Unicode_Debug"
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# Name "ROLL32 - Win32 Unicode_Release"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=..\..\..\source\UTSampleAbout\HtmlCtrl.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Source\OXRollup.CPP
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Source\OXTleBar.CPP
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# End Source File
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SOURCE=..\..\..\source\UTBStrOp.cpp
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SOURCE=..\..\..\Source\UTSampleAbout\UTSampleAbout.cpp
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SOURCE=.\example.cpp
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SOURCE=.\mainfrm.cpp
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SOURCE=.\maxvirtd.cpp
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SOURCE=.\readme.txt
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# End Source File
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# Begin Source File
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SOURCE=.\Roll32.cpp
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# End Source File
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SOURCE=.\ROLL32.RC
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SOURCE=.\Roll3doc.cpp
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SOURCE=.\Roll3vw.cpp
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SOURCE=.\mainfrm.h
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SOURCE=.\MAXVIRTD.H
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SOURCE=..\..\..\Include\OXRollup.H
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SOURCE=.\ROLL32.H
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# End Source File
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SOURCE=.\ROLL3DOC.H
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SOURCE=.\ROLL3VW.H
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SOURCE=.\stdafx.h
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SOURCE=.\RES\MAXVIRT.BMP
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# End Source File
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SOURCE=..\..\Include\RES\OXRUpBar.bmp
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# End Source File
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SOURCE=.\RES\ROLL32.ICO
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# End Source File
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SOURCE=.\RES\ROLL32.RC2
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# End Source File
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SOURCE=.\RES\ROLL3DOC.ICO
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SOURCE=.\res\TITLEBAR.BMP
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SOURCE=.\Roll32.exe.manifest
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# End Project
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