2025-11-27 16:46:48 +09:00

52 lines
1.2 KiB
C++

#if !defined(AFX_MYANIMATECTRL_H__A3CC4434_1C26_11D2_8890_0080C83F712F__INCLUDED_)
#define AFX_MYANIMATECTRL_H__A3CC4434_1C26_11D2_8890_0080C83F712F__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// MyAnimateCtrl.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CMyAnimateCtrl window
class CMyAnimateCtrl : public CAnimateCtrl
{
// Construction
public:
CMyAnimateCtrl();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMyAnimateCtrl)
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CMyAnimateCtrl();
// Generated message map functions
protected:
//{{AFX_MSG(CMyAnimateCtrl)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
afx_msg LONG OnMouseEnter(WPARAM wParam, LPARAM lParam);
afx_msg LONG OnMouseLeave(WPARAM wParam, LPARAM lParam);
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MYANIMATECTRL_H__A3CC4434_1C26_11D2_8890_0080C83F712F__INCLUDED_)