2025-11-27 16:46:48 +09:00

51 lines
1.3 KiB
C++

// SoundManager.h : main header file for the SOUNDMANAGER application
//
#if !defined(AFX_SOUNDMANAGER_H__A84121A8_1C0A_11D2_8890_0080C83F712F__INCLUDED_)
#define AFX_SOUNDMANAGER_H__A84121A8_1C0A_11D2_8890_0080C83F712F__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CSoundManagerApp:
// See SoundManager.cpp for the implementation of this class
//
class CSoundManagerApp : public CWinApp
{
public:
CSoundManagerApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSoundManagerApp)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CSoundManagerApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SOUNDMANAGER_H__A84121A8_1C0A_11D2_8890_0080C83F712F__INCLUDED_)