2025-11-27 16:46:48 +09:00

82 lines
2.2 KiB
C++

// SoundManagerDlg.h : header file
//
#if !defined(AFX_SOUNDMANAGERDLG_H__A84121AA_1C0A_11D2_8890_0080C83F712F__INCLUDED_)
#define AFX_SOUNDMANAGERDLG_H__A84121AA_1C0A_11D2_8890_0080C83F712F__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#include "UTSampleAbout.h"
#include "OXSoundEffectManager.h"
#include "OXStaticHyperLink.h"
#include "OXCaptionPainter.h"
#include "MyAnimateCtrl.h"
#include "MyStatic.h"
/////////////////////////////////////////////////////////////////////////////
// CSoundManagerDlg dialog
class CSoundManagerDlg : public CDialog
{
// Construction
public:
CSoundManagerDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CSoundManagerDlg)
enum { IDD = IDD_SOUNDMANAGER_DIALOG };
CMyStatic m_ctlClose;
CMyStatic m_ctlCustomize;
CMyStatic m_ctlOption7;
CMyStatic m_ctlOption6;
CMyStatic m_ctlOption5;
COXStaticHyperLink m_ctlAbout;
CMyStatic m_ctlOption4;
CMyStatic m_ctlOption3;
CMyStatic m_ctlOption2;
CMyStatic m_ctlOption1;
CMyStatic m_ctlInfo;
CMyAnimateCtrl m_animMFC;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSoundManagerDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
COXSoundEffectOrganizer m_SoundEffectOrganizer;
// caption painter
COXCaptionPainter m_Caption;
void SetupStaticControl(CMyStatic* m_pctl, COLORREF clrText,
COLORREF clrBack, int nFontHeight, int nFontWeight,CString sFontName,
BOOL bEmboss, int nHorzAlignment, int nVertAlignment, CString sEnterSound,
CString sClickSound);
// Generated message map functions
//{{AFX_MSG(CSoundManagerDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
//}}AFX_MSG
afx_msg LONG OnAboutActivated(UINT wParam, LONG lParam);
afx_msg LONG OnCustomize(UINT wParam, LONG lParam);
afx_msg LONG OnClose(UINT wParam, LONG lParam);
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SOUNDMANAGERDLG_H__A84121AA_1C0A_11D2_8890_0080C83F712F__INCLUDED_)