//********************************************************* // // Copyright (c) Microsoft. All rights reserved. // This code is licensed under the MIT License (MIT). // THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY // IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR // PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT. // //********************************************************* // stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently #pragma once // Define used to determine Win32 rather than WinRT implementation. This is used within DXHelper.h. // Don't define in a WinRT project. #ifndef THROW_SYSTEM_ERROR #define THROW_SYSTEM_ERROR #endif // !THROW_SYSTEM_ERROR // Define used to force code paths that would be available on Windows 10 versions prior to the // Creators Update (preview build 15021). Only define if you want to force those code paths. //#ifndef FORCE_TH1_IMPLEMENTATION //#define FORCE_TH1_IMPLEMENTATION //#endif // !FORCE_TH1_IMPLEMENTATION // This will get added directly into the Windows 10 Creators Update SDK closer to release, but it // needs to be included here until then. #undef NTDDI_VERSION #define NTDDI_VERSION NTDDI_WIN10_RS2 #include "targetver.h" #include #include #include #include // std::map, used in CommandLineArgs #include #include #include #include // Microsoft::WRL, for ComPtr; could also use ATL CComPtr or raw pointers, but not std::shared_ptr // The project linker settings have been modified to list dwrite.lib as an additional dependency. (Note: this needs to be // done for all configurations and platforms.) Alternatively, the following pragma can be used to declare the dependency: // #pragma comment(lib, "dwrite")