//
// Copyright (c) 2009 Microsoft Corporation. All rights reserved.
//
// DISCLAIMER OF WARRANTY: The software is licensed “as-is.” You
// bear the risk of using it. Microsoft gives no express warranties,
// guarantees or conditions. You may have additional consumer rights
// under your local laws which this agreement cannot change. To the extent
// permitted under your local laws, Microsoft excludes the implied warranties
// of merchantability, fitness for a particular purpose and non-infringement.
namespace Microsoft.Samples.PowerShell.Host
{
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Globalization;
using System.Management.Automation;
using System.Management.Automation.Host;
using System.Text;
///
/// Sample implementation of the PSHostUserInterface class.
/// This is more complete than the previous samples however
/// there are still members that are unimplemented by this class.
/// Members that aren't implemented usually throw a
/// NotImplementedException
/// though some just do nothing and silently return. Members
/// that map simply onto the existing .NET console APIs are
/// supported. Also a basic implementation of the prompt
/// API provided. The credential and secure string methods are
/// not supported.
///
internal class MyHostUserInterface : PSHostUserInterface
{
///
/// An instance of the PSRawUserInterface object.
///
private MyRawUserInterface myRawUi = new MyRawUserInterface();
///
/// Gets an instance of the PSRawUserInterface object for this host
/// application.
///
public override PSHostRawUserInterface RawUI
{
get { return this.myRawUi; }
}
///
/// Prompts the user for input.
///
/// The caption or title of the prompt.
/// The text of the prompt.
/// A collection of FieldDescription objects that
/// describe each field of the prompt.
/// A dictionary object that contains the results of the user
/// prompts.
public override Dictionary Prompt(
string caption,
string message,
Collection descriptions)
{
this.Write(
ConsoleColor.Blue,
ConsoleColor.Black,
caption + "\n" + message + " ");
Dictionary results =
new Dictionary();
foreach (FieldDescription fd in descriptions)
{
string[] label = GetHotkeyAndLabel(fd.Label);
this.WriteLine(label[1]);
string userData = Console.ReadLine();
if (userData == null)
{
return null;
}
results[fd.Name] = PSObject.AsPSObject(userData);
}
return results;
}
///
/// Provides a set of choices that enable the user to choose a single option
/// from a set of options.
///
/// Text that proceeds (a title) the choices.
/// A message that describes the choice.
/// A collection of ChoiceDescription objects that describ
/// each choice.
/// The index of the label in the Choices parameter
/// collection. To indicate no default choice, set to -1.
/// The index of the Choices parameter collection element that corresponds
/// to the option that is selected by the user.
public override int PromptForChoice(
string caption,
string message,
Collection choices,
int defaultChoice)
{
// Write the caption and message strings in Blue.
this.WriteLine(
ConsoleColor.Blue,
ConsoleColor.Black,
caption + "\n" + message + "\n");
// Convert the choice collection into something that's a
// little easier to work with
// See the BuildHotkeysAndPlainLabels method for details.
Dictionary results =
new Dictionary();
string[,] promptData = BuildHotkeysAndPlainLabels(choices);
// Format the overall choice prompt string to display...
StringBuilder sb = new StringBuilder();
for (int element = 0; element < choices.Count; element++)
{
sb.Append(String.Format(
CultureInfo.CurrentCulture,
"|{0}> {1} ",
promptData[0, element],
promptData[1, element]));
}
sb.Append(String.Format(
CultureInfo.CurrentCulture,
"[Default is ({0}]",
promptData[0, defaultChoice]));
// loop reading prompts until a match is made, the default is
// chosen or the loop is interrupted with ctrl-C.
while (true)
{
this.WriteLine(ConsoleColor.Cyan, ConsoleColor.Black, sb.ToString());
string data = Console.ReadLine().Trim().ToUpper(CultureInfo.CurrentCulture);
// if the choice string was empty, use the default selection
if (data.Length == 0)
{
return defaultChoice;
}
// see if the selection matched and return the
// corresponding index if it did...
for (int i = 0; i < choices.Count; i++)
{
if (promptData[0, i] == data)
{
return i;
}
}
this.WriteErrorLine("Invalid choice: " + data);
}
}
///
/// Prompts the user for credentials with a specified prompt window caption,
/// prompt message, user name, and target name.
///
/// The caption for the message window.
/// The text of the message.
/// The user name whose credential is to be prompted for.
/// The name of the target for which the credential is collected.
/// Throws a NotImplementedException exception.
public override PSCredential PromptForCredential(
string caption, string message, string userName, string targetName)
{
throw new NotImplementedException(
"The method PromptForCredential() is not implemented by MyHost.");
}
///
/// Prompts the user for credentials by using a specified prompt window caption,
/// prompt message, user name and target name, credential types allowed to be
/// returned, and UI behavior options.
///
/// The caption for the message window.
/// The text of the message.
/// The user name whose credential is to be prompted for.
/// /// The name of the target for which the credential is collected.
/// A PSCredentialTypes constant that
/// identifies the type of credentials that can be returned.
/// A PSCredentialUIOptions constant that identifies the UI
/// behavior when it gathers the credentials.
/// Throws a NotImplementedException exception.
public override PSCredential PromptForCredential(
string caption,
string message,
string userName,
string targetName,
PSCredentialTypes allowedCredentialTypes,
PSCredentialUIOptions options)
{
throw new NotImplementedException(
"The method PromptForCredential() is not implemented by MyHost.");
}
///
/// Reads characters that are entered by the user until a newline
/// (carriage return) is encountered.
///
/// The characters that are entered by the user.
public override string ReadLine()
{
return Console.ReadLine();
}
///
/// Reads characters entered by the user until a newline (carriage return)
/// is encountered and returns the characters as a secure string.
///
/// Throws a NotImplemented exception.
public override System.Security.SecureString ReadLineAsSecureString()
{
throw new NotImplementedException(
"The method ReadLineAsSecureString() is not implemented by MyHost.");
}
///
/// Writes a line of characters to the output display of the host
/// and appends a newline (carriage return).
///
/// The characters to be written.
public override void Write(string value)
{
Console.Write(value);
}
///
/// Writes characters to the output display of the host with possible
/// foreground and background colors.
///
/// The color of the characters.
/// The backgound color to use.
/// The characters to be written.
public override void Write(
ConsoleColor foregroundColor,
ConsoleColor backgroundColor,
string value)
{
ConsoleColor oldFg = Console.ForegroundColor;
ConsoleColor oldBg = Console.BackgroundColor;
Console.ForegroundColor = foregroundColor;
Console.BackgroundColor = backgroundColor;
Console.Write(value);
Console.ForegroundColor = oldFg;
Console.BackgroundColor = oldBg;
}
///
/// Writes a line of characters to the output display of the host
/// with foreground and background colors and appends a newline (carriage return).
///
/// The forground color of the display.
/// The background color of the display.
/// The line to be written.
public override void WriteLine(
ConsoleColor foregroundColor,
ConsoleColor backgroundColor,
string value)
{
ConsoleColor oldFg = Console.ForegroundColor;
ConsoleColor oldBg = Console.BackgroundColor;
Console.ForegroundColor = foregroundColor;
Console.BackgroundColor = backgroundColor;
Console.WriteLine(value);
Console.ForegroundColor = oldFg;
Console.BackgroundColor = oldBg;
}
///
/// Writes a debug message to the output display of the host.
///
/// The debug message that is displayed.
public override void WriteDebugLine(string message)
{
this.WriteLine(
ConsoleColor.DarkYellow,
ConsoleColor.Black,
String.Format(CultureInfo.CurrentCulture, "DEBUG: {0}", message));
}
///
/// Writes an error message to the output display of the host.
///
/// The error message that is displayed.
public override void WriteErrorLine(string value)
{
this.WriteLine(ConsoleColor.Red, ConsoleColor.Black, value);
}
///
/// Writes a newline character (carriage return)
/// to the output display of the host.
///
public override void WriteLine()
{
Console.WriteLine();
}
///
/// Writes a line of characters to the output display of the host
/// and appends a newline character(carriage return).
///
/// The line to be written.
public override void WriteLine(string value)
{
Console.WriteLine(value);
}
///
/// Writes a verbose message to the output display of the host.
///
/// The verbose message that is displayed.
public override void WriteVerboseLine(string message)
{
this.WriteLine(
ConsoleColor.Green,
ConsoleColor.Black,
String.Format(CultureInfo.CurrentCulture, "VERBOSE: {0}", message));
}
///
/// Writes a warning message to the output display of the host.
///
/// The warning message that is displayed.
public override void WriteWarningLine(string message)
{
this.WriteLine(
ConsoleColor.Yellow,
ConsoleColor.Black,
String.Format(CultureInfo.CurrentCulture, "WARNING: {0}", message));
}
///
/// Writes a progress report to the output display of the host.
///
/// Unique identifier of the source of the record.
/// A ProgressReport object.
public override void WriteProgress(long sourceId, ProgressRecord record)
{
// Do nothing.
}
///
/// This is a private worker function splits out the
/// accelerator keys from the menu and builds a two
/// dimentional array with the first access containing the
/// accelerator and the second containing the label string
/// with the & removed.
///
/// The choice collection to process
///
/// A two dimensional array containing the accelerator characters
/// and the cleaned-up labels
private static string[,] BuildHotkeysAndPlainLabels(
Collection choices)
{
// we will allocate the result array
string[,] hotkeysAndPlainLabels = new string[2, choices.Count];
for (int i = 0; i < choices.Count; ++i)
{
string[] hotkeyAndLabel = GetHotkeyAndLabel(choices[i].Label);
hotkeysAndPlainLabels[0, i] = hotkeyAndLabel[0];
hotkeysAndPlainLabels[1, i] = hotkeyAndLabel[1];
}
return hotkeysAndPlainLabels;
}
///
/// Parse a string containing a hotkey character.
/// Take a string of the form
/// Yes to &all
/// and returns a two-dimensional array split out as
/// "A", "Yes to all".
///
/// The string to process
///
/// A two dimensional array containing the parsed components.
///
private static string[] GetHotkeyAndLabel(string input)
{
string[] result = new string[] { String.Empty, String.Empty };
string[] fragments = input.Split('&');
if (fragments.Length == 2)
{
if (fragments[1].Length > 0)
{
result[0] = fragments[1][0].ToString().
ToUpper(CultureInfo.CurrentCulture);
}
result[1] = (fragments[0] + fragments[1]).Trim();
}
else
{
result[1] = input;
}
return result;
}
}
}