# Nmake macros for building Windows 32-Bit apps !include all: $(OUTDIR) $(OUTDIR)\demo.exe $(OUTDIR)\select.dll #----- If OUTDIR does not exist, then create directory $(OUTDIR) : if not exist "$(OUTDIR)/$(NULL)" mkdir $(OUTDIR) # Update the object files if necessary $(OUTDIR)\demo.obj: demo.c $(cc) $(cflags) $(cvarsdll) $(cdebug) /Fo"$(OUTDIR)\\" /Fd"$(OUTDIR)\\" demo.c $(OUTDIR)\select.obj: select.c $(cc) $(cflags) $(cvarsdll) $(cdebug) /Fo"$(OUTDIR)\\" /Fd"$(OUTDIR)\\" select.c # Update the resources if necessary $(OUTDIR)\demo.res: demo.rc demo.h $(rc) $(rcflags) $(rcvars) /fo$(OUTDIR)\demo.res demo.rc # Update the dynamic link library $(OUTDIR)\select.dll: $(OUTDIR)\select.obj select.def $(link) $(linkdebug) $(dlllflags) -out:$(OUTDIR)\select.dll /DEF:select.def $(OUTDIR)\select.obj $(guilibsdll) mt -manifest $(OUTDIR)\Select.dll.manifest -outputresource:$(OUTDIR)\Select.dll;2 # Update the executable file if necessary. # If so, add the resource back in. $(OUTDIR)\demo.exe: $(OUTDIR)\demo.obj $(OUTDIR)\select.dll $(OUTDIR)\demo.res $(link) $(linkdebug) $(guiflags) -out:$(OUTDIR)\demo.exe $(OUTDIR)\demo.obj $(OUTDIR)\select.lib $(OUTDIR)\demo.res $(guilibsdll) #--------------------- Clean Rule -------------------------------------------------------- # Rules for cleaning out those old files clean: $(CLEANUP)