// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. // // Copyright (c) Microsoft Corporation. All rights reserved // #pragma once #include #include #include struct RenderBuffer { RenderBuffer * _Next; UINT32 _BufferLength; BYTE * _Buffer; RenderBuffer() : _Next(NULL), _BufferLength(0), _Buffer(NULL) { } ~RenderBuffer() { delete [] _Buffer; } }; class CWASAPIRenderer : public IUnknown { public: // Public interface to CWASAPIRenderer. enum RenderSampleType { SampleTypeFloat, SampleType16BitPCM, }; CWASAPIRenderer(IMMDevice *Endpoint); bool Initialize(UINT32 EngineLatency); void Shutdown(); bool Start(RenderBuffer *RenderBufferQueue); void Stop(); WORD ChannelCount() { return _MixFormat->nChannels; } UINT32 SamplesPerSecond() { return _MixFormat->nSamplesPerSec; } UINT32 BytesPerSample() { return _MixFormat->wBitsPerSample / 8; } RenderSampleType SampleType() { return _RenderSampleType; } UINT32 FrameSize() { return _FrameSize; } UINT32 BufferSize() { return _BufferSize; } UINT32 BufferSizePerPeriod() { return _BufferSizePerPeriod; } STDMETHOD_(ULONG, AddRef)(); STDMETHOD_(ULONG, Release)(); private: ~CWASAPIRenderer(void); LONG _RefCount; // // Core Audio Rendering member variables. // IMMDevice * _Endpoint; IAudioClient *_AudioClient; IAudioRenderClient *_RenderClient; HANDLE _RenderThread; HANDLE _ShutdownEvent; HANDLE _AudioSamplesReadyEvent; WAVEFORMATEX *_MixFormat; UINT32 _FrameSize; RenderSampleType _RenderSampleType; UINT32 _BufferSize; UINT32 _BufferSizePerPeriod; LONG _EngineLatencyInMS; // // Render buffer management. // RenderBuffer *_RenderBufferQueue; static DWORD __stdcall WASAPIRenderThread(LPVOID Context); DWORD CWASAPIRenderer::DoRenderThread(); // // IUnknown // STDMETHOD(QueryInterface)(REFIID iid, void **pvObject); // // Utility functions. // bool CalculateMixFormatType(); bool InitializeAudioEngine(); bool LoadFormat(); };