//------------------------------------------------------------------------------ // File: PlaneScene.h // // Desc: DirectShow sample code - interface for the CPlaneScene class // // Copyright (c) Microsoft Corporation. All rights reserved. //------------------------------------------------------------------------------ #if !defined(AFX_PLANESCENE_H__B0ED1D62_D626_479A_925D_7488767DF129__INCLUDED_) #define AFX_PLANESCENE_H__B0ED1D62_D626_479A_925D_7488767DF129__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include #include // Common files #include "SmartPtr.h" const int NUM_VERTICES = 4; class CPlaneScene { public: CPlaneScene(); virtual ~CPlaneScene(); HRESULT Init(IDirect3DDevice9* d3ddev); HRESULT DrawScene( IDirect3DDevice9* d3ddev, IDirect3DTexture9* texture ); void SetSrcRect( float fTU, float fTV ); private: struct CUSTOMVERTEX { struct Position { Position() : x(0.0f),y(0.0f),z(0.0f) { }; Position(float x_, float y_, float z_) : x(x_),y(y_),z(z_) { }; float x,y,z; }; Position position; // The position D3DCOLOR color; // The color FLOAT tu, tv; // The texture coordinates }; CUSTOMVERTEX m_vertices[NUM_VERTICES]; SmartPtr m_vertexBuffer; DWORD m_time; }; #endif // !defined(AFX_PLANESCENE_H__B0ED1D62_D626_479A_925D_7488767DF129__INCLUDED_)