// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. // // Copyright (c) Microsoft Corporation. All rights reserved. #include "RibbonFramework.h" #include "Application.h" IUIFramework *g_pFramework = NULL; // Reference to the Ribbon framework. IUIApplication *g_pApplication = NULL; // Reference to the Application object. // // FUNCTION: InitializeFramework(HWND) // // PURPOSE: Initialize the Ribbon framework and bind a Ribbon to the application. // // COMMENTS: // // To get a Ribbon to display, the Ribbon framework must be initialized. // This involves three important steps: // 1) Instantiating the Ribbon framework object (CLSID_UIRibbonFramework). // 2) Passing the host HWND and IUIApplication object to the framework. // 3) Loading the binary markup compiled by UICC.exe. // // bool InitializeFramework(HWND hWnd) { // Here we instantiate the Ribbon framework object. HRESULT hr = CoCreateInstance(CLSID_UIRibbonFramework, NULL, CLSCTX_INPROC_SERVER, IID_PPV_ARGS(&g_pFramework)); if (FAILED(hr)) { return false; } // Next, we create the application object (IUIApplication) and call the framework Initialize method, // passing the application object and the host HWND that the Ribbon will attach itself to. hr = CApplication::CreateInstance(&g_pApplication); if (FAILED(hr)) { return false; } hr = g_pFramework->Initialize(hWnd, g_pApplication); if (FAILED(hr)) { return false; } // Finally, we load the binary markup. This will initiate callbacks to the IUIApplication object // that was provided to the framework earlier, allowing command handlers to be bound to individual // commands. hr = g_pFramework->LoadUI(GetModuleHandle(NULL), L"SIMPLERIBBON_RIBBON"); if (FAILED(hr)) { return false; } return true; } // // FUNCTION: DestroyFramework() // // PURPOSE: Tears down the Ribbon framework. // // void DestroyFramework() { if (g_pFramework) { g_pFramework->Destroy(); g_pFramework->Release(); g_pFramework = NULL; } if (g_pApplication) { g_pApplication->Release(); g_pApplication = NULL; } }