#pragma once #include #include #include #include "GetAssertion.g.h" #include #include "CredentialListViewModel.h" namespace winrt::PasskeyManager::implementation { struct GetAssertion : GetAssertionT { GetAssertion() { // Xaml objects should not call InitializeComponent during construction. // See https://github.com/microsoft/cppwinrt/tree/master/nuget#initializecomponent m_credentialListViewModel = winrt::make(); DataContext(m_credentialListViewModel); } PasskeyManager::CredentialListViewModel CredentialList(); Windows::Foundation::IAsyncAction OnNavigatedTo(Microsoft::UI::Xaml::Navigation::NavigationEventArgs); void ListView_Loaded(winrt::Windows::Foundation::IInspectable const& sender, winrt::Microsoft::UI::Xaml::RoutedEventArgs const& e); void SelectionChanged(IInspectable const& sender, Microsoft::UI::Xaml::Controls::SelectionChangedEventArgs const& args); void Create_Assertion(IInspectable const& sender, Microsoft::UI::Xaml::RoutedEventArgs const& args); void Cancel_Plugin_Action(IInspectable const& sender, Microsoft::UI::Xaml::RoutedEventArgs const& args); void UpdatePasskeyOperationStatus(HRESULT hr); void DisableUI() { createButton().IsEnabled(false); cancelButton().IsEnabled(false); }; void EnableUI() { createButton().IsEnabled(true); cancelButton().IsEnabled(true); }; private: PasskeyManager::CredentialListViewModel m_credentialListViewModel{ nullptr }; }; } namespace winrt::PasskeyManager::factory_implementation { struct GetAssertion : GetAssertionT { }; }