//***************************************************************************** // // Microsoft Windows Media // Copyright (C) Microsoft Corporation. All rights reserved. // // FileName: StdAfx.h // // Abstract: // //***************************************************************************** #if !defined(AFX_STDAFX_H__A0A27F9F_B09D_11D2_BEF1_00A0C95EC343__INCLUDED_) #define AFX_STDAFX_H__A0A27F9F_B09D_11D2_BEF1_00A0C95EC343__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #define STRICT #ifndef _WIN32_WINNT #define _WIN32_WINNT 0x0400 #endif #define _ATL_APARTMENT_THREADED #include //You may derive a class from CComModule and use it if you want to override //something, but do not change the name of _Module extern CComModule _Module; #include //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__A0A27F9F_B09D_11D2_BEF1_00A0C95EC343__INCLUDED)