# THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF # ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO # THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A # PARTICULAR PURPOSE. # # Copyright (C) 1997-2003 Microsoft Corporation. All Rights Reserved. # # # Processor independent makefile # Nmake macros for building Windows 32-Bit apps !include !if "$(TARGETOS)" == "WINNT" && "APPVER"!= "4.0" \ && ("$(CPU)" != "IA64") && ("$(CPU)" != "AMD64") PROJ = T3OUT all: $(OUTDIR) $(OUTDIR)\$(PROJ).exe $(OUTDIR) : if not exist "$(OUTDIR)/$(NULL)" mkdir $(OUTDIR) # Define project specific macros PROJ_OBJS = $(OUTDIR)\outgoing.obj BASE_OBJS = EXTRA_LIBS = version.lib ole32.lib oleaut32.lib uuid.lib strmiids.lib GLOBAL_DEP = resource.h RC_DEP = resource.h !if ("$(DXSDK_DIR)" == "") !message !!!See Readme.Txt about setting the DXSDK_DIR enviroment var!!! !endif # DXSDK_DIR Environment variable points to the Direct X SDK . Use DXSDK_DIR in include path INCLUDE=$(DXSDK_DIR)\Include;$(INCLUDE) LIB=$(DXSDK_DIR)\Lib;$(LIB) # Inference rule for updating the object files .cpp{$(OUTDIR)}.obj: $(cc) $(cdebug) $(cflags) -EHsc $(cvars) /WX /Fo"$(OUTDIR)\\" /Fd"$(OUTDIR)\\" $< # Build rule for resource file $(OUTDIR)\$(PROJ).res: outgoing.rc $(RC_DEP) $(rc) $(rcflags) $(rcvars) /fo $(OUTDIR)\$(PROJ).res outgoing.rc # Build rule for EXE $(OUTDIR)\$(PROJ).EXE: $(BASE_OBJS) $(PROJ_OBJS) $(OUTDIR)\$(PROJ).res $(link) $(linkdebug) $(guilflags) \ $(BASE_OBJS) $(PROJ_OBJS) $(OUTDIR)\$(PROJ).res $(guilibs) $(EXTRA_LIBS) \ -out:$(OUTDIR)\$(PROJ).exe $(MAPFILE) if exist $(OUTDIR)\$(PROJ).exe.manifest mt.exe -manifest $(OUTDIR)\$(PROJ).exe.manifest -outputresource:$(OUTDIR)\$(PROJ).exe;1 # Rules for cleaning out those old files clean: $(CLEANUP) !else !if ("$(CPU)" == "IA64") || ("$(CPU)" == "AMD64") !message Sorry, this sample is not supported on the 64-bit platforms !else !message Sorry this sample is only supported on the Windows 2000 or greater (32-bit) !endif !endif