// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. // // Copyright (c) Microsoft Corporation. All rights reserved // // DeviceDll.cpp : Implementation of DLL Exports from DeviceDll.def #include #include #include "DeviceDll.h" //object that implements the COM Server CComModule _Module; #include //has the Macro BEGIN_OBJECT_MAP etc. #include #include #include "resource.h" #include "dimmerdevice.h" #include "DimmerService.h" #include "DimmerDeviceDCO.h" BEGIN_OBJECT_MAP(ObjectMap) OBJECT_ENTRY(CLSID_UPNPSampleDimmerDevice, UPNPDimmerDevice) END_OBJECT_MAP() ///////////////////////////////////////////////////////////////////////////// // DLL Entry Point ///////////////////////////////////////////////////////////////////////////// extern "C" BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/) { if (dwReason == DLL_PROCESS_ATTACH) { _Module.Init(ObjectMap, hInstance); DisableThreadLibraryCalls(hInstance); } else if (dwReason == DLL_PROCESS_DETACH) _Module.Term(); return TRUE; // ok } ///////////////////////////////////////////////////////////////////////////// // Used to determine whether the DLL can be unloaded by OLE ///////////////////////////////////////////////////////////////////////////// STDAPI DllCanUnloadNow(void) { return (_Module.GetLockCount()==0) ? S_OK : S_FALSE; } ///////////////////////////////////////////////////////////////////////////// // Returns a class factory to create an object of the requested type ///////////////////////////////////////////////////////////////////////////// STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv) { return _Module.GetClassObject(rclsid, riid, ppv); } ///////////////////////////////////////////////////////////////////////////// // DllRegisterServer - Adds entries to the system registry ///////////////////////////////////////////////////////////////////////////// STDAPI DllRegisterServer(void) { // registers object, typelib and all interfaces in typelib return _Module.RegisterServer(TRUE); } ///////////////////////////////////////////////////////////////////////////// // DllUnregisterServer - Removes entries from the system registry //////////////////////////////////////////////////////////////////////////// STDAPI DllUnregisterServer(void) { return _Module.UnregisterServer(FALSE); }