/************************************************************************* * * File: Example.js * * Description: * Script that controls the settings functionality for the * "Settings" Desktop Gadget sample. * * This file is part of the Microsoft Windows SDK Code Samples. * * Copyright (C) Microsoft Corporation. All rights reserved. * * This source code is intended only as a supplement to Microsoft * Development Tools and/or on-line documentation. See these other * materials for detailed information regarding Microsoft code samples. * * THIS CODE AND INFORMATION ARE PROVIDED AS IS WITHOUT WARRANTY OF ANY * KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A * PARTICULAR PURPOSE. * ************************************************************************/ // Member variables. var defaultText = "Enter text using the gadget settings.\n\n" + "Click the wrench icon or right click the gadget and select 'Options' " + "from the context menu."; var userEntry = ""; // Enable the gadget settings functionality. System.Gadget.settingsUI = "Settings.html"; // Delegate for when the Settings dialog is closed. System.Gadget.onSettingsClosed = SettingsClosed; // Delegate for when the Settings dialog is instantiated. System.Gadget.onShowSettings = SettingsShow; // -------------------------------------------------------------------- // Initialize the gadget. // -------------------------------------------------------------------- function Init() { // Retrieve an existing user entry, if any. userEntry = System.Gadget.Settings.readString("settingsUserEntry"); // Initialize the gadget content. SetContentText(); } // -------------------------------------------------------------------- // Set the text of the gadget based on the user input; // execute this function at startup and after settings changes. // txtGadget = control for displaying user input. // -------------------------------------------------------------------- function SetContentText(strFeedback) { if (strFeedback) { txtGadget.innerText = strFeedback; } else { txtGadget.innerText = defaultText; } } // -------------------------------------------------------------------- // Handle the Settings dialog closed event. // event = System.Gadget.Settings.ClosingEvent argument. // -------------------------------------------------------------------- function SettingsClosed(event) { // User hit OK on the settings page. if (event.closeAction == event.Action.commit) { userEntry = System.Gadget.Settings.readString("settingsUserEntry"); SetContentText(userEntry); } // User hit Cancel on the settings page. else if (event.closeAction == event.Action.cancel) { SetContentText("Cancelled"); } } // -------------------------------------------------------------------- // Handle the Settings dialog show event. // -------------------------------------------------------------------- function SettingsShow() { SetContentText("Settings opening."); }