#----- set the project name -------------------------------------------------------------- Proj = Case #----- Include the PSDK's WIN32.MAK to pick up defines ----------------------------------- !include #----- OUTDIR is defined in WIN32.MAK This is the name of the destination directory ------ all: $(OUTDIR)\$(Proj).dll LINK32_OBJS= \ $(OUTDIR)\case.obj \ $(OUTDIR)\dllmain.obj \ $(OUTDIR)\editsink.obj \ $(OUTDIR)\flipdoc.obj \ $(OUTDIR)\flipsel.obj \ $(OUTDIR)\globals.obj \ $(OUTDIR)\hello.obj \ $(OUTDIR)\keys.obj \ $(OUTDIR)\langbar.obj \ $(OUTDIR)\precomp.obj \ $(OUTDIR)\register.obj \ $(OUTDIR)\server.obj \ $(OUTDIR)\snoop.obj \ $(OUTDIR)\tmgrsink.obj #----- If OUTDIR does not exist, then create directory $(OUTDIR) : if not exist "$(OUTDIR)/$(NULL)" mkdir $(OUTDIR) #----- add the preprocessor definitions needed by this project --------------------------- #----- set the libraries needed by this project ------------------------------------------ LINK_LIBS = $(dlllibs) $(guilibs) $(olelibs) #--------------------- DLL --------------------------------------------------------------- #PLEASE REFER TO WIN32.MAK for the different Linker options WIN32.MAK provides # Build rule for DLL $(OUTDIR)\$(Proj).dll: $(OUTDIR) $(LINK32_OBJS) $(OUTDIR)\Case.res $(link) $(ldebug) $(dllllflags) \ $(LINK32_OBJS) $(OUTDIR)\Case.res $(LINK_LIBS) \ -out:$(OUTDIR)\$(Proj).dll \ -def:Case.def #--------------------- Compiling C/CPP Files --------------------------------------------- #PLEASE REFER TO WIN32.MAK for the different Compiler options WIN32.MAK provides FILE=case $(OUTDIR)\$(FILE).obj : .\$(FILE).cpp $(OUTDIR) $(cc) $(cdebug) $(cflags) $(cvarsdll) /Fo"$(OUTDIR)\\" /Fd"$(OUTDIR)\\" .\$(FILE).cpp FILE=dllmain $(OUTDIR)\$(FILE).obj : .\$(FILE).cpp $(OUTDIR) $(cc) $(cdebug) $(cflags) $(cvarsdll) /Fo"$(OUTDIR)\\" /Fd"$(OUTDIR)\\" .\$(FILE).cpp FILE=editsink $(OUTDIR)\$(FILE).obj : .\$(FILE).cpp $(OUTDIR) $(cc) $(cdebug) $(cflags) $(cvarsdll) /Fo"$(OUTDIR)\\" /Fd"$(OUTDIR)\\" .\$(FILE).cpp FILE=flipdoc $(OUTDIR)\$(FILE).obj : .\$(FILE).cpp $(OUTDIR) $(cc) $(cdebug) $(cflags) $(cvarsdll) /Fo"$(OUTDIR)\\" /Fd"$(OUTDIR)\\" .\$(FILE).cpp FILE=flipsel $(OUTDIR)\$(FILE).obj : .\$(FILE).cpp $(OUTDIR) $(cc) $(cdebug) $(cflags) $(cvarsdll) /Fo"$(OUTDIR)\\" /Fd"$(OUTDIR)\\" .\$(FILE).cpp FILE=globals $(OUTDIR)\$(FILE).obj : .\$(FILE).cpp $(OUTDIR) $(cc) $(cdebug) $(cflags) $(cvarsdll) /Fo"$(OUTDIR)\\" /Fd"$(OUTDIR)\\" .\$(FILE).cpp FILE=hello $(OUTDIR)\$(FILE).obj : .\$(FILE).cpp $(OUTDIR) $(cc) $(cdebug) $(cflags) $(cvarsdll) /Fo"$(OUTDIR)\\" /Fd"$(OUTDIR)\\" .\$(FILE).cpp FILE=keys $(OUTDIR)\$(FILE).obj : .\$(FILE).cpp $(OUTDIR) $(cc) $(cdebug) $(cflags) $(cvarsdll) /Fo"$(OUTDIR)\\" /Fd"$(OUTDIR)\\" .\$(FILE).cpp FILE=langbar $(OUTDIR)\$(FILE).obj : .\$(FILE).cpp $(OUTDIR) $(cc) $(cdebug) $(cflags) $(cvarsdll) /Fo"$(OUTDIR)\\" /Fd"$(OUTDIR)\\" .\$(FILE).cpp FILE=precomp $(OUTDIR)\$(FILE).obj : .\$(FILE).cpp $(OUTDIR) $(cc) $(cdebug) $(cflags) $(cvarsdll) /Fo"$(OUTDIR)\\" /Fd"$(OUTDIR)\\" .\$(FILE).cpp FILE=register $(OUTDIR)\$(FILE).obj : .\$(FILE).cpp $(OUTDIR) $(cc) $(cdebug) $(cflags) $(cvarsdll) /Fo"$(OUTDIR)\\" /Fd"$(OUTDIR)\\" .\$(FILE).cpp FILE=server $(OUTDIR)\$(FILE).obj : .\$(FILE).cpp $(OUTDIR) $(cc) $(cdebug) $(cflags) $(cvarsdll) /Fo"$(OUTDIR)\\" /Fd"$(OUTDIR)\\" .\$(FILE).cpp FILE=snoop $(OUTDIR)\$(FILE).obj : .\$(FILE).cpp $(OUTDIR) $(cc) $(cdebug) $(cflags) $(cvarsdll) /Fo"$(OUTDIR)\\" /Fd"$(OUTDIR)\\" .\$(FILE).cpp FILE=tmgrsink $(OUTDIR)\$(FILE).obj : .\$(FILE).cpp $(OUTDIR) $(cc) $(cdebug) $(cflags) $(cvarsdll) /Fo"$(OUTDIR)\\" /Fd"$(OUTDIR)\\" .\$(FILE).cpp #--------------------- Compiling Resource Files ------------------------------------------ #PLEASE REFER TO WIN32.MAK for the different Resource Compiler options WIN32.MAK provides # Build rule for resource file FILE=Case $(OUTDIR)\$(FILE).res: .\$(FILE).rc $(OUTDIR) $(rc) $(rcflags) $(rcvars) /fo $(OUTDIR)\$(FILE).res .\$(FILE).rc #--------------------- Clean Rule -------------------------------------------------------- # Rules for cleaning out those old files clean: $(CLEANUP)