2025-11-28 00:35:46 +09:00

12 lines
315 B
HLSL

// Per-vertex data passed to the geometry shader.
struct VertexShaderOutput
{
min16float4 pos : SV_POSITION;
min16float3 color : COLOR0;
// The render target array index is set here in the vertex shader.
uint viewId : SV_RenderTargetArrayIndex;
};
#include "VertexShaderShared.hlsl"