37 lines
1007 B
C++
37 lines
1007 B
C++
#pragma once
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#include <array>
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#include <d2d1_2.h>
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#include <d3d11_4.h>
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#include <DirectXColors.h>
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#include <dwrite_2.h>
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#include <future>
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#include <map>
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#include <mutex>
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#include <vector>
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#include <wincodec.h>
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#include <WindowsNumerics.h>
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#include <iostream>
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#include <fstream>
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#include <Windows.Graphics.Directx.Direct3D11.Interop.h>
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#include <wrl/client.h>
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#include <winrt/base.h>
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#include <winrt/Windows.ApplicationModel.Activation.h>
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#include <winrt/Windows.ApplicationModel.Core.h>
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#include <winrt/Windows.Foundation.h>
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#include <winrt/Windows.Foundation.Collections.h>
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#include <winrt/Windows.Foundation.Metadata.h>
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#include <winrt/Windows.Gaming.Input.h>
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#include <winrt/Windows.Graphics.Display.h>
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#include <winrt/Windows.Graphics.Holographic.h>
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#include <winrt/Windows.Perception.People.h>
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#include <winrt/Windows.Perception.Spatial.h>
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#include <winrt/Windows.Storage.h>
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#include <winrt/Windows.Storage.Streams.h>
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#include <winrt/Windows.UI.Core.h>
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#include <winrt/Windows.UI.Input.Spatial.h>
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