2025-11-28 00:35:46 +09:00

136 lines
3.1 KiB
C++

// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
// Copyright (c) Microsoft Corporation. All rights reserved
#include "CoreObject.h"
#include <manipulations_i.c>
#include <new>
CCoreObject::CCoreObject(HWND hwnd, int iTimerId, CD2DDriver* d2dDriver) :
m_hWnd(hwnd),
m_iTimerId(iTimerId),
m_d2dDriver(d2dDriver),
doDrawing(NULL),
manipulationProc(NULL),
inertiaProc(NULL)
{
}
BOOL CCoreObject::Initialize()
{
BOOL success = SUCCEEDED(CoInitializeEx(NULL, COINIT_APARTMENTTHREADED));
// Create an instance of the COM manipulation processor
if(success)
{
success = SUCCEEDED(CoCreateInstance(CLSID_ManipulationProcessor,
NULL,
CLSCTX_INPROC_SERVER,
IID_IUnknown,
(VOID**)(&manipulationProc)));
}
// Create an instance of the COM inertia processor
if(success)
{
success = SUCCEEDED(CoCreateInstance(CLSID_InertiaProcessor,
NULL,
CLSCTX_INPROC_SERVER,
IID_IUnknown,
(VOID**)(&inertiaProc)));
}
// Create graphical representation of this core object
if(success)
{
doDrawing = new (std::nothrow) CDrawingObject(m_hWnd, m_d2dDriver);
if(doDrawing == NULL)
{
success = FALSE;
}
}
// Create manipulation event sink for this core object
// and setup connection point to manipulation processor
if(success)
{
manipulationEventSink = new (std::nothrow) CManipulationEventSink(m_hWnd, this, m_iTimerId, FALSE);
if(manipulationEventSink == NULL)
{
success = FALSE;
}
if(success)
{
success = manipulationEventSink->SetupConnPt(manipulationProc);
}
}
// Create inertia event sink for this core object
// and setup connection point to inertia processor
if(success)
{
inertiaEventSink = new (std::nothrow) CManipulationEventSink(m_hWnd, this, m_iTimerId, TRUE);
if(inertiaEventSink == NULL)
{
success = FALSE;
}
if(success)
{
success = inertiaEventSink->SetupConnPt(inertiaProc);
}
}
// Initially object does not have inertia
if(success)
{
bIsInertiaActive = FALSE;
}
return success;
}
CCoreObject::~CCoreObject()
{
// Clean up graphical representation, event sinks and processors
if(doDrawing)
{
delete doDrawing;
}
if(manipulationEventSink)
{
manipulationEventSink->RemoveConnPt();
manipulationEventSink->Release();
manipulationEventSink = NULL;
}
if(inertiaEventSink)
{
inertiaEventSink->RemoveConnPt();
inertiaEventSink->Release();
inertiaEventSink = NULL;
}
if(manipulationProc)
{
manipulationProc->Release();
}
if(inertiaProc)
{
inertiaProc->Release();
}
CoUninitialize();
}