186 lines
4.5 KiB
C++
186 lines
4.5 KiB
C++
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved
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#pragma once
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// Modify the following defines if you have to target a platform prior to the ones specified below.
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// Refer to MSDN for the latest info on corresponding values for different platforms.
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#ifndef WINVER // Allow use of features specific to Windows XP or later.
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#define WINVER 0x0501 // Change this to the appropriate value to target other versions of Windows.
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#endif
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#ifndef _WIN32_WINNT // Allow use of features specific to Windows XP or later.
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#define _WIN32_WINNT 0x0501 // Change this to the appropriate value to target other versions of Windows.
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#endif
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#ifndef _WIN32_WINDOWS // Allow use of features specific to Windows 98 or later.
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#define _WIN32_WINDOWS 0x0410 // Change this to the appropriate value to target Windows Me or later.
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#endif
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#ifndef _WIN32_IE // Allow use of features specific to IE 6.0 or later.
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#define _WIN32_IE 0x0600 // Change this to the appropriate value to target other versions of IE.
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#endif
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#ifndef UNICODE
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#define UNICODE
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#endif
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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// Windows Header Files:
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#include <windows.h>
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// C RunTime Header Files
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#include <stdlib.h>
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#include <malloc.h>
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#include <memory.h>
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#include <wchar.h>
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#include <math.h>
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#include <d2d1.h>
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#include <d2d1helper.h>
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#include <dwrite.h>
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#include <wincodec.h>
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#define Assert(a)
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#include "RingBuffer.h"
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#include "strsafe.h"
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/******************************************************************
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* *
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* Macros *
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* *
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******************************************************************/
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template<class Interface>
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inline void
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SafeRelease(
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Interface **ppInterfaceToRelease
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)
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{
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if (*ppInterfaceToRelease != NULL)
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{
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(*ppInterfaceToRelease)->Release();
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(*ppInterfaceToRelease) = NULL;
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}
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}
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#ifndef Assert
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#if defined( DEBUG ) || defined( _DEBUG )
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#define Assert(b) do {if (!(b)) {OutputDebugStringA("Assert: " #b "\n");}} while(0)
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#else
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#define Assert(b)
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#endif //DEBUG || _DEBUG
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#endif
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#ifndef HINST_THISCOMPONENT
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EXTERN_C IMAGE_DOS_HEADER __ImageBase;
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#define HINST_THISCOMPONENT ((HINSTANCE)&__ImageBase)
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#endif
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/******************************************************************
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* *
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* DemoApp *
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* *
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******************************************************************/
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namespace AnimationStyle
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{
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enum Enum
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{
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None = 0,
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Translation = 1,
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Rotation = 2,
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Scaling = 4
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};
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};
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DEFINE_ENUM_FLAG_OPERATORS(AnimationStyle::Enum);
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namespace TextRenderingMethod
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{
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enum Enum
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{
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Default,
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Outline,
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UseA8Target,
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NumValues
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};
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};
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class DemoApp
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{
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public:
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DemoApp();
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~DemoApp();
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HRESULT Initialize();
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void RunMessageLoop();
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private:
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HRESULT CreateDeviceIndependentResources();
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HRESULT CreateDeviceResources();
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void DiscardDeviceResources();
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HRESULT OnRender();
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void OnResize(
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UINT width,
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UINT height
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);
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HRESULT OnChar(
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SHORT key
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);
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void OnDestroy();
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static LRESULT CALLBACK WndProc(
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HWND hWnd,
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UINT message,
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WPARAM wParam,
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LPARAM lParam
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);
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BOOL IsRunning()
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{
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return m_fRunning;
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}
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void UpdateWindowText();
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HRESULT ResetAnimation(
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bool resetClock
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);
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void CalculateTransform(
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D2D1_MATRIX_3X2_F *pTransform
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);
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private:
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DWORD m_startTime;
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AnimationStyle::Enum m_animationStyle;
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TextRenderingMethod::Enum m_renderingMethod;
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D2D1_POINT_2F m_overhangOffset;
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HWND m_hwnd;
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ID2D1Factory *m_pD2DFactory;
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IDWriteFactory *m_pDWriteFactory;
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ID2D1HwndRenderTarget *m_pRT;
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IDWriteTextFormat *m_pTextFormat;
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IDWriteTextLayout *m_pTextLayout;
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ID2D1SolidColorBrush *m_pBlackBrush;
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ID2D1BitmapRenderTarget *m_pOpacityRT;
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BOOL m_fRunning;
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RingBuffer<LONGLONG, 10> m_times;
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};
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