2025-11-28 00:35:46 +09:00

689 lines
21 KiB
C++

/************************************************************************
*
* File: TextDialog.cpp
*
* Description:
*
*
* This file is part of the Microsoft Windows SDK Code Samples.
*
* Copyright (C) Microsoft Corporation. All rights reserved.
*
* This source code is intended only as a supplement to Microsoft
* Development Tools and/or on-line documentation. See these other
* materials for detailed information regarding Microsoft code samples.
*
* THIS CODE AND INFORMATION ARE PROVIDED AS IS WITHOUT WARRANTY OF ANY
* KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
* PARTICULAR PURPOSE.
*
************************************************************************/
#include "TextDialogSample.h"
/******************************************************************
* *
* TextDialog::TextDialog constructor *
* *
* Initialize member data *
* *
******************************************************************/
TextDialog::TextDialog() :
hwnd_(NULL),
cTextLength_(0),
weight_(DWRITE_FONT_WEIGHT_NORMAL),
style_(DWRITE_FONT_STYLE_NORMAL),
underline_(FALSE),
fontSize_(72.0f),
pD2DFactory_(NULL),
pRT_(NULL),
pBlackBrush_(NULL),
pDWriteFactory_(NULL),
pTextFormat_(NULL),
pTextLayout_(NULL)
{
}
/******************************************************************
* *
* TextDialog::~TextDialog destructor *
* *
* Tear down resources *
* *
******************************************************************/
TextDialog::~TextDialog()
{
SafeRelease(&pD2DFactory_);
SafeRelease(&pRT_);
SafeRelease(&pBlackBrush_);
SafeRelease(&pDWriteFactory_);
SafeRelease(&pTextFormat_);
SafeRelease(&pTextLayout_);
delete [] wszText_;
delete [] wszFontFamily_;
}
/******************************************************************
* *
* TextDialog::Initialize *
* *
* Create application window and device-independent resources *
* *
******************************************************************/
HRESULT TextDialog::Initialize(HWND hwnd)
{
// Get the dpi information.
HDC screen = GetDC(0);
dpiScaleX_ = GetDeviceCaps(screen, LOGPIXELSX) / 96.0f;
dpiScaleY_ = GetDeviceCaps(screen, LOGPIXELSY) / 96.0f;
ReleaseDC(0, screen);
HRESULT hr = S_OK;
hwnd_ = hwnd;
// Set family name to Gabriola.
const wchar_t defaultText [] = L"Gabriola";
wszFontFamily_ = new (std::nothrow) wchar_t[ARRAYSIZE(defaultText)];
if (wszFontFamily_ == NULL)
{
hr = E_OUTOFMEMORY;
}
wcscpy_s(wszFontFamily_, ARRAYSIZE(defaultText), defaultText);
if (SUCCEEDED(hr))
{
hr = hwnd_ ? S_OK : E_FAIL;
}
if (SUCCEEDED(hr))
{
hr = CreateDeviceIndependentResources(
);
}
return hr;
}
/******************************************************************
* *
* TextDialog::CreateDeviceIndependentResources *
* *
* This method is used to create resources which are not bound *
* to any device. Their lifetime effectively extends for the *
* duration of the app. These resources include the Direct2D and *
* DirectWrite factories; and a DirectWrite Text Format object *
* (used for identifying particular font characteristics) and *
* a Direct2D geometry. *
* *
******************************************************************/
HRESULT TextDialog::CreateDeviceIndependentResources()
{
HRESULT hr;
// Create Direct2D factory.
hr = D2D1CreateFactory(
D2D1_FACTORY_TYPE_SINGLE_THREADED,
&pD2DFactory_
);
// Create a shared DirectWrite factory.
if (SUCCEEDED(hr))
{
hr = DWriteCreateFactory(
DWRITE_FACTORY_TYPE_SHARED,
__uuidof(IDWriteFactory),
reinterpret_cast<IUnknown**>(&pDWriteFactory_)
);
}
return hr;
}
/******************************************************************
* *
* TextDialog::CreateDeviceResources *
* *
* This method creates resources which are bound to a particular *
* D3D device. It's all centralized here, in case the resources *
* need to be recreated in case of D3D device loss (eg. display *
* change, remoting, removal of video card, etc). *
* *
******************************************************************/
HRESULT TextDialog::CreateDeviceResources()
{
HRESULT hr = S_OK;
RECT rc;
GetClientRect(
hwnd_,
&rc
);
D2D1_SIZE_U size = D2D1::SizeU(
rc.right - rc.left,
rc.bottom - rc.top
);
if (!pRT_)
{
// Create a Direct2D render target.
hr = pD2DFactory_->CreateHwndRenderTarget(
D2D1::RenderTargetProperties(),
D2D1::HwndRenderTargetProperties(
hwnd_,
size
),
&pRT_
);
// Create a black brush.
if (SUCCEEDED(hr))
{
hr = pRT_->CreateSolidColorBrush(
D2D1::ColorF(
D2D1::ColorF::Black
),
&pBlackBrush_
);
}
}
return hr;
}
/******************************************************************
* *
* TextDialog::DiscardDeviceResources *
* *
* Discard device-specific resources which need to be recreated *
* when a D3D device is lost *
* *
******************************************************************/
void TextDialog::DiscardDeviceResources()
{
SafeRelease(&pRT_);
SafeRelease(&pBlackBrush_);
}
/******************************************************************
* *
* TextDialog::DrawText *
* *
* This method will draw text using the IDWriteTextLayout *
* via the Direct2D render target *
* *
******************************************************************/
HRESULT TextDialog::DrawText()
{
RECT rc;
GetClientRect(
hwnd_,
&rc
);
D2D1_POINT_2F origin = D2D1::Point2F(
static_cast<FLOAT>(rc.top / dpiScaleY_),
static_cast<FLOAT>(rc.left / dpiScaleX_)
);
pRT_->DrawTextLayout(
origin,
pTextLayout_,
pBlackBrush_
);
return S_OK;
}
/******************************************************************
* *
* TextDialog::DrawD2DContent *
* *
* This method draws the text *
* *
* Note that this function will not render anything if the window *
* is occluded (eg. obscured by other windows or off monitor). *
* Also, this function will automatically discard device-specific *
* resources if the D3D device disappears during execution, and *
* will recreate the resources the next time it's invoked. *
* *
******************************************************************/
HRESULT TextDialog::DrawD2DContent()
{
HRESULT hr;
hr = CreateDeviceResources();
if (!(pRT_->CheckWindowState() & D2D1_WINDOW_STATE_OCCLUDED))
{
pRT_->BeginDraw();
pRT_->SetTransform(D2D1::IdentityMatrix());
pRT_->Clear(D2D1::ColorF(D2D1::ColorF::White));
// Call the DrawText method of this class.
if (SUCCEEDED(hr))
{
DrawText();
}
if (SUCCEEDED(hr))
{
hr = pRT_->EndDraw(
);
}
}
if (FAILED(hr))
{
DiscardDeviceResources();
}
return hr;
}
//
// Functions for creating objects and setting font family, style, weight, size and so on.
//
/******************************************************************
* *
* TextDialog::SetFont *
* *
* This method sets the font family for the entire range of text *
* in the text layout object then redraws the text by using the *
* DrawD2DContent method of this class. *
* *
******************************************************************/
HRESULT TextDialog::SetFont(wchar_t *fontFamily)
{
HRESULT hr;
DWRITE_TEXT_RANGE textRange = {0, cTextLength_};
hr = pTextLayout_->SetFontFamilyName(fontFamily, textRange);
if (SUCCEEDED(hr))
{
// Delete the old family name.
delete [] wszFontFamily_;
// Store the font family for later.
wszFontFamily_ = fontFamily;
}
if (SUCCEEDED(hr))
{
// Redraw the content.
DrawD2DContent();
}
return hr;
}
/******************************************************************
* *
* TextDialog::SetFontSize *
* *
* This method sets the font size for the entire range of text *
* in the text layout object then redraws the text by using the *
* DrawD2DContent method of this class. *
* *
******************************************************************/
HRESULT TextDialog::SetFontSize(float size)
{
HRESULT hr;
DWRITE_TEXT_RANGE textRange = {0, cTextLength_};
hr = pTextLayout_->SetFontSize(size, textRange);
if (SUCCEEDED(hr))
{
// Store the font size for later.
fontSize_ = size;
}
if (SUCCEEDED(hr))
{
// Redraw the content.
DrawD2DContent();
}
return hr;
}
/******************************************************************
* *
* TextDialog::SetText *
* *
* This method creates a new IDWriteTextLayout object with the *
* pecified text. *
* *
* *
******************************************************************/
HRESULT TextDialog::SetText(wchar_t *text)
{
HRESULT hr;
// Store the text for later.
cTextLength_ = (UINT32) wcslen(text);
delete [] wszText_;
wszText_ = new (std::nothrow) wchar_t [cTextLength_ + 1];
if (wszText_ == NULL)
{
hr = E_OUTOFMEMORY;
}
wcscpy_s(wszText_, cTextLength_ + 1, text);
// Release any exisiting format object.
SafeRelease(&pTextFormat_);
// Create a text format.
hr = pDWriteFactory_->CreateTextFormat(
wszFontFamily_, // Font family name.
NULL, // Font collection (NULL sets it to use the system font collection).
weight_,
style_,
DWRITE_FONT_STRETCH_NORMAL,
fontSize_,
L"en-us",
&pTextFormat_
);
// Center align (horizontally) the text.
if (SUCCEEDED(hr))
{
hr = pTextFormat_->SetTextAlignment(DWRITE_TEXT_ALIGNMENT_CENTER);
}
// Center align (vertically) the text.
if (SUCCEEDED(hr))
{
hr = pTextFormat_->SetParagraphAlignment(DWRITE_PARAGRAPH_ALIGNMENT_CENTER);
}
// Release any existing layout object.
SafeRelease(&pTextLayout_);
// Create a text layout using the text format.
if (SUCCEEDED(hr))
{
hr = pDWriteFactory_->CreateTextLayout(
wszText_, // The string to be laid out and formatted.
cTextLength_, // The length of the string.
pTextFormat_, // The text format to apply to the string (contains font information, etc).
680.0f, // The width of the layout box.
260.0f, // The height of the layout box.
&pTextLayout_ // The IDWriteTextLayout interface pointer.
);
}
// The following code sets the typography for the text layout.
// This will only change the look for fonts that support this stylistic set.
// Gabriola does, most of the older fonts do not. If the font does not support
// the stylistic set, these methods will return S_OK but there will be no effect.
// Declare a typography pointer.
IDWriteTypography* pTypography = NULL;
// Create a typography interface object.
if (SUCCEEDED(hr))
{
hr = pDWriteFactory_->CreateTypography(&pTypography);
}
// Set the stylistic set.
DWRITE_FONT_FEATURE fontFeature = {DWRITE_FONT_FEATURE_TAG_STYLISTIC_SET_7,
1};
if (SUCCEEDED(hr))
{
hr = pTypography->AddFontFeature(fontFeature);
}
// Set the typography for the entire string.
DWRITE_TEXT_RANGE textRange = {0,
cTextLength_};
if (SUCCEEDED(hr))
{
hr = pTextLayout_->SetTypography(pTypography, textRange);
}
// Set the underline for the entire string.
if (SUCCEEDED(hr))
{
hr = pTextLayout_->SetUnderline(underline_, textRange);
}
if (SUCCEEDED(hr))
{
// Redraw the content.
DrawD2DContent();
}
SafeRelease(&pTypography);
return hr;
}
/******************************************************************
* *
* TextDialog::EnumerateFonts *
* *
* This method enumerates the fonts in the system font collection *
* and adds them to the combo box list. *
* *
* *
******************************************************************/
HRESULT TextDialog::EnumerateFonts(HWND comboBox)
{
HRESULT hr;
IDWriteFontCollection* pFontCollection = NULL;
hr = pDWriteFactory_->GetSystemFontCollection(&pFontCollection);
UINT32 familyCount = pFontCollection->GetFontFamilyCount();
for (UINT32 i = 0; i < familyCount; ++i)
{
UINT32 index = 0;
BOOL exists = false;
UINT32 length = 0;
wchar_t *name = NULL;
IDWriteFontFamily* pFontFamily = NULL;
IDWriteLocalizedStrings* pFamilyNames = NULL;
// Get the font family.
if (SUCCEEDED(hr))
{
hr = pFontCollection->GetFontFamily(i, &pFontFamily);
}
// Get a list of localized strings for the family name.
if (SUCCEEDED(hr))
{
hr = pFontFamily->GetFamilyNames(&pFamilyNames);
}
// Select the en-us locale.
if (SUCCEEDED(hr))
{
hr = pFamilyNames->FindLocaleName(L"en-us", &index, &exists);
}
// If the pecified locale doesn't exist, select the default.
if (!exists)
index = 0;
// Get the string length.
if (SUCCEEDED(hr))
{
hr = pFamilyNames->GetStringLength(index, &length);
}
if (SUCCEEDED(hr))
{
// Allocate a string big enough to hold the name.
name = new(std::nothrow) wchar_t[length+1];
if (name == NULL)
{
hr = E_OUTOFMEMORY;
}
}
// Get the family name.
if (SUCCEEDED(hr))
{
hr = pFamilyNames->GetString(index, name, length+1);
}
if (SUCCEEDED(hr))
{
// Add it to the combo box.
SendMessage(comboBox, CB_ADDSTRING, 0, (LPARAM) name);
}
SafeRelease(&pFamilyNames);
SafeRelease(&pFontFamily);
delete [] name;
}
SafeRelease(&pFontCollection);
return hr;
}
/******************************************************************
* *
* TextDialog::SetBold *
* *
* This method toggles the weight to and from bold for the *
* entire range of text in the text layout object then redraws *
* the text by using the DrawD2DContent method of this class. *
* *
******************************************************************/
HRESULT TextDialog::SetBold(bool bold)
{
HRESULT hr;
DWRITE_TEXT_RANGE textRange = {0, cTextLength_};
if (bold)
{
weight_ = DWRITE_FONT_WEIGHT_BOLD;
}
else
{
weight_ = DWRITE_FONT_WEIGHT_NORMAL;
}
// Set the font weight.
hr = pTextLayout_->SetFontWeight(weight_, textRange);
if (SUCCEEDED(hr))
{
// Redraw the content.
DrawD2DContent();
}
return hr;
}
/******************************************************************
* *
* TextDialog::SetItalic *
* *
* This method toggles the style to and from italic for the *
* entire range of text in the text layout object then redraws *
* the text by using the DrawD2DContent method of this class. *
* *
******************************************************************/
HRESULT TextDialog::SetItalic(bool italic)
{
HRESULT hr;
DWRITE_TEXT_RANGE textRange = {0, cTextLength_};
if (italic)
{
style_ = DWRITE_FONT_STYLE_ITALIC;
}
else
{
style_ = DWRITE_FONT_STYLE_NORMAL;
}
// Set the font style.
hr = pTextLayout_->SetFontStyle(style_, textRange);
if (SUCCEEDED(hr))
{
// Redraw the content.
DrawD2DContent();
}
return hr;
}
/******************************************************************
* *
* TextDialog::SetUnderline *
* *
* This method sets toggles the underline for the entire range of *
* text in the text layout object then redraws the text by using *
* the DrawD2DContent method of this class. *
* *
******************************************************************/
HRESULT TextDialog::SetUnderline(bool underline)
{
HRESULT hr;
DWRITE_TEXT_RANGE textRange = {0, cTextLength_};
underline_ = underline;
// Set the underline.
hr = pTextLayout_->SetUnderline(underline_, textRange);
if (SUCCEEDED(hr))
{
// Redraw the content.
DrawD2DContent();
}
return hr;
}