2025-11-28 00:35:46 +09:00

75 lines
1.4 KiB
C++

// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
// Copyright (c) Microsoft Corporation. All rights reserved
#pragma once
#include "UIAnimationHelper.h"
// Event handler object for timer events
class CTimerEventHandler :
public CUIAnimationTimerEventHandlerBase<CTimerEventHandler>
{
public:
static HRESULT
CreateInstance
(
CMainWindow *pMainWindow,
IUIAnimationTimerEventHandler **ppTimerEventHandler
) throw()
{
CTimerEventHandler *pTimerEventHandler;
HRESULT hr = CUIAnimationCallbackBase::CreateInstance(
ppTimerEventHandler,
&pTimerEventHandler
);
if (SUCCEEDED(hr))
{
pTimerEventHandler->m_pMainWindow = pMainWindow;
}
return hr;
}
// IUIAnimationTimerEventHandler
IFACEMETHODIMP
OnPreUpdate()
{
return S_OK;
}
IFACEMETHODIMP
OnPostUpdate()
{
HRESULT hr = m_pMainWindow->Invalidate();
return hr;
}
IFACEMETHODIMP
OnRenderingTooSlow
(
UINT32 /* fps */
)
{
return S_OK;
}
protected:
CTimerEventHandler()
: m_pMainWindow(NULL)
{
}
CMainWindow *m_pMainWindow;
};